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gw2love-lottery's Introduction

screw your expectations

ko-fi

gw2love-lottery's People

Contributors

meltedhugo avatar

Watchers

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gw2love-lottery's Issues

Display pot

((Sum of all submissions) - 20%) / amount of winners

Riggability (using fixed seed locally)

If the tournament leader modifies the code to use a fixed seed (that they know the outcome of), the system can potentially be tricked.

An idea is to allow all players to submit a "magic word". All submitted "magic words" should then be used for the final seed, in a truly random order.

The seed itself will become pretty long like that, which counteracts #2 - however, a string compression could be implemented that incorporates all variables, a link generator, and for the validator a way to read that link and decompress it so that no further input by players is required for validation.

Simplify verification process

Ideas:

  • Public database/feed/whatever (a very bad idea, because no backend)
  • Shorter seed
  • A compressed string that resolves to players and the seed
  • ... ?

More than one winner

"Sometimes there are more than one winners, and their order matters too
Up to five"

Validator not working for very long seeds

Apparently the URL doesn't get transmitted or parsed completely if it's very long.
Running validate(seed); manually works fine.

URL parameter debugging required. If it doesn't get transmitted entirely, we need to find a way to shorten it. Or: Maybe one long string ist the solution here (at least for the valutation URL), but instead just an arbitrary amount of shorter Base64 strings as individual parameters.

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