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Project has no test materials

Most of the examples in the project uses test images,
it would be nice if they were included in the svn

Original issue reported on code.google.com by gasu.basu on 20 Jul 2010 at 12:43

Auto Building and Arrangement


| Build Events | Post-Build Event | Command Line | COPY /Y
"$(OutDir)\$(ProjectName).exe"
"$(SolutionDir)\..\..\runtime\$(ProjectName).exe"<br/> COPY /Y
"$(OutDir)\$(ProjectName).lib"
"$(SolutionDir)\..\..\lib\$(ProjectName).lib"| Build결과물을 
특정폴더로 복
사한다. | 

Original issue reported on code.google.com by [email protected] on 14 Jan 2010 at 4:28

Multiple Coordinate


 #. Multiple Object Coordinate : done.
 #. Multiple Camera Coordinate : doing.

 * add Sample applications

Original issue reported on code.google.com by [email protected] on 11 Jan 2010 at 9:19

Refactoring


 #. Rearrange Code and algorithm
 #. Merge Single & Multiple tracking codes
 #. Simplify Interface
 #. Remove Legacy codes

Original issue reported on code.google.com by [email protected] on 11 Jan 2010 at 9:23

Tutorial

Could you please provide a documentation with all available commands and a 
installation tutorial? it could be really usefull for those who want to try 
your project...

Original issue reported on code.google.com by [email protected] on 8 Apr 2011 at 6:45

Add Cmake build support

It could be nice to have cmake build support so that visual studio project
file could be autogenerated and the project could be nice also under linux
and macosx.

Original issue reported on code.google.com by [email protected] on 25 Mar 2010 at 12:01

How to reset the "tracking"

If I want to reset the tracking object, how should I do?
----------------------------------
windage::Frameworks::MultiplePlanarObjectTracking tracking;
tracking.AttatchReferenceImage(***);
----------------------------------
Attaching images will not clear the former images attached. Is there any reset 
or reinitialization method for "tracking"?

Original issue reported on code.google.com by [email protected] on 29 Jul 2010 at 8:48

Rendering Engine


 #. Support OpenGL rendering engine : done.
 #. Support OSG rendering engine using external Toolkit : done.
 #. Support DX/XNA rendering engine using external Toolkit : none.

 * It has to become independent of algorithm / code
 * It support multiple coordinate

Original issue reported on code.google.com by [email protected] on 11 Jan 2010 at 9:22

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