🤔 语言: CSharp
⚡ QQ: 1061179310 / MegghyOvO
⚡ Discord: Megghy#7985 (基本不会看 / Telegram
⚡ E-Mail: [email protected] / [email protected]
💬 如果真有人用我写的东西 而且遇到什么问题可以找我聊聊捏
🌱 自学编程中
一个独立于泰拉瑞亚服务器的代理服务, 用于进行跨服传送. A proxy service independent of the Terraria server, for Terraria multi world server
License: GNU General Public License v3.0
🤔 语言: CSharp
⚡ QQ: 1061179310 / MegghyOvO
⚡ Discord: Megghy#7985 (基本不会看 / Telegram
⚡ E-Mail: [email protected] / [email protected]
💬 如果真有人用我写的东西 而且遇到什么问题可以找我聊聊捏
🌱 自学编程中
你好,我在使用的时候发现了这样一个问题:进入mse临时服务器再跳转到其他服务器,玩家的ip会变成与mse临时服务器相同的ip.这样会导致我无法通过banip来对玩家封禁,那样会直接封禁mse所在的ip,导致所有玩家无法通过mse的临时服务器来进入主服务器,请问能否解决下这一问题
Are there any future plans to update this repository and its TrProtocol dependency to the new Terraria version? I'm not pressing about it, but as the activity has been little, I decided to ask. Thanks for the project!
There is no .dll or any another file it's empty
It randomly crashes when you join using mobile devices, without doing anything it will still instantly crash but there's a chance it'll work perfectly fine too but then the next time you try to join again it'll crash again
MultiSEngine running on Linux
TShock latest version also running on Linux
Tried to debug this and I see some patterns on crash and non crashes
On non crashing connection it'll send PlayerZone to the client first and then the PlayerBuff packet but on the crashing one it skips the PlayerZone and directly to the PlayerBuff. I don't know whether this is expected or is indeed the main cause for the crash
当前版本无论开不开 Crossplay 都无法用 248 (v1.4.3.6) 连接
顺便建议加一个强制允许不同版本连接的选项,因为mse更新看起来会很不及时的样子
Hello.
When joining servers connected by MultiSEngine, broken blocks do not appear or drop. For example: a tree is mined, it breaks, but no wood drops.
Using:
If more information is needed please let me know what I can provide.
Thank you.
如题,上一个版本是可以跨版本进入的,人物存档也能正常保存
通过MultiSEngine连接到服务器后,挖掘无法产生掉落物,重新连接后,之前已挖掘的方块复原
发现好像编译有问题,但是没找到依赖
问题出现场景:
TShock设置"DisableUUIDLogin": true。
新建人物直连MultiSEngine,则会一直提示无法连接。
MultiSEngine控制台一直抛错:
[Info] Switching [123] to the server: [game1]
[Log] Update the index of [123]: 1 => 2.
[Error] An error occurred while processing packet TrProtocol.Packets.RequestPassword.
System.NullReferenceException: Object reference not set to an instance of an object.
at MultiSEngine.Core.Adapter.VisualPlayerAdapter.GetPacket(Packet& packet)
at MultiSEngine.Core.Adapter.AdapterBase.ProcessPacketLoop()
[Warn] Cannot continue to maintain connection between 123 and server
System.IO.IOException: Unable to read data from the transport connection: 你的主机中的软件中止了一个已建立的连接。.
---> System.Net.Sockets.SocketException (10053): 你的主机中的软件中止了一个已建立的连接。
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadInt16()
at TrProtocol.PacketSerializer.Deserialize(BinaryReader br0)
at MultiSEngine.Core.Adapter.AdapterBase.RecieveLoop()
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