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multisengine's Issues

File

Screenshot_20230109-233641
WhatWhat is this file for ?
And please update this for terraria 1.4.4

导致游戏闪退

大概率在进入服务器时候会导致游戏闪退[不给设置默认服务器也一样]

使用游戏版本 PE 1.4.3.2
Screenshot_2022-05-10-21-57-43-879_com microsoft rdc androie

关于使用后不能在服务器进行ipban

你好,我在使用的时候发现了这样一个问题:进入mse临时服务器再跳转到其他服务器,玩家的ip会变成与mse临时服务器相同的ip.这样会导致我无法通过banip来对玩家封禁,那样会直接封禁mse所在的ip,导致所有玩家无法通过mse的临时服务器来进入主服务器,请问能否解决下这一问题

Update for Terraria 1.4.4

Are there any future plans to update this repository and its TrProtocol dependency to the new Terraria version? I'm not pressing about it, but as the activity has been little, I decided to ask. Thanks for the project!

Random Crashes on Mobile

It randomly crashes when you join using mobile devices, without doing anything it will still instantly crash but there's a chance it'll work perfectly fine too but then the next time you try to join again it'll crash again

MultiSEngine running on Linux
TShock latest version also running on Linux

Tried to debug this and I see some patterns on crash and non crashes

On non crashing connection it'll send PlayerZone to the client first and then the PlayerBuff packet but on the crashing one it skips the PlayerZone and directly to the PlayerBuff. I don't know whether this is expected or is indeed the main cause for the crash

添加对新版本的支持

当前版本无论开不开 Crossplay 都无法用 248 (v1.4.3.6) 连接

顺便建议加一个强制允许不同版本连接的选项,因为mse更新看起来会很不及时的样子

MSE v1.1.0.1 - Broken blocks not appearing or dropping

Hello.

When joining servers connected by MultiSEngine, broken blocks do not appear or drop. For example: a tree is mined, it breaks, but no wood drops.

Using:

  • Ubuntu
  • Clean install and default settings for TShock and MultiSEngine
  • MultiSEngine v1.1.0.1
  • TShock v5.1.3 for Terraria v1.4.4.9

If more information is needed please let me know what I can provide.

Thank you.

无法与世界交互

通过MultiSEngine连接到服务器后,挖掘无法产生掉落物,重新连接后,之前已挖掘的方块复原

进不了带密码的服务器

问题出现场景:
TShock设置"DisableUUIDLogin": true。
新建人物直连MultiSEngine,则会一直提示无法连接。
MultiSEngine控制台一直抛错:
[Info] Switching [123] to the server: [game1]
[Log] Update the index of [123]: 1 => 2.
[Error] An error occurred while processing packet TrProtocol.Packets.RequestPassword.
System.NullReferenceException: Object reference not set to an instance of an object.
at MultiSEngine.Core.Adapter.VisualPlayerAdapter.GetPacket(Packet& packet)
at MultiSEngine.Core.Adapter.AdapterBase.ProcessPacketLoop()
[Warn] Cannot continue to maintain connection between 123 and server
System.IO.IOException: Unable to read data from the transport connection: 你的主机中的软件中止了一个已建立的连接。.
---> System.Net.Sockets.SocketException (10053): 你的主机中的软件中止了一个已建立的连接。
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadInt16()
at TrProtocol.PacketSerializer.Deserialize(BinaryReader br0)
at MultiSEngine.Core.Adapter.AdapterBase.RecieveLoop()

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