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alotinstaller's Issues

ALOT v11 still has v10 manifest?

I downloaded ALOT v11 for ME1 (ALOT for ME1 11.0-83-2020-11-1591229529.zip). When I open it, it only lists and recognizes v10 files, not v11. Same for ALOV, it only recognizes 1.1, not 2.1.

image

Ensure game is not running before running diagnostic

Diagnostics don't check if the game is running or not, and as such can fail because game files are open and locked for use. We should check to make sure there is no instance of the game running before running diagnostics.

Ashley Complexion Tweak Entry Incorrect, Not Working

The "Ashley Complexion Tweak " entry in the Ellise Section of the installer looks for a filename of "el_Ashley Complexion Tweak.7z-569-1-0.7z" while the download section of Ellise's mod page shows a filename of "el_AshComplexionTweak.7z-569-1-0.7z". Renaming does not rectify the issue.

The Download Assistant then refuses to import it and as far as the user can tell it isn't there.
This isn't game breaking, and this can be bypassed by the "User Addon" portion of the installer but this is an issue with the manifest for sure.

EDIT: see other post

image

Should add..
I am running the latest release version and the manifest is up to date as far as I can tell.

You are missing quite some ME1 fixes

e74561a
5e3eaf1

I'm not sure what you are doing with the AGEIA registry keys, but the actually proper fix is to install legacy physx, and remove the dreaded enableLocalPhysXCore key (or well, at least I know no reason to use the old libs)
Similarly, you aren't going much further with just removing XP compatibility. Since W8.1 you also need to add the RUNASINVOKER flag to finally eradicate the administrator request curse.

Also, I never had sound problems to be fair.. But if that is your concern at least the first basic step should be to have people use updated OpenAL.

V4 Checklist

Things that need to be done for V4

  • Legacy PhyX installer (needs checked @mirh)
  • Prevent adding files from temp directory
  • Prevent adding files from Texture library
  • Prevent adding files from Staging directory
  • Prevent adding files from Game directory
  • Support target passthrough from M3

Update documentation

Documentation is going to need a huge overhaul for how to use this as installer

Have a useful crash message when some files can't be written to

In the bizarre case that some files are not owned by the current user (for example, a mod install with admin rights which didn't set permissions properly), the game crashes. Hopefully, a useful debug message was in the debug log. But it took me time to remark there was such an option... perhaps turning debug mode by default after a crash would be a good idea ?
Thanks for this incredibly neat tool by the way !

2020-05-18 14:28:27.276 +02:00 [Debug] Clearing read-only marker (if any) on file: C:\Program Files (x86)\Mass Effect 3\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc
2020-05-18 14:28:27.311 +02:00 [Fatal] ALOT Installer has crashed! This is the exception that caused the crash:
2020-05-18 14:28:27.311 +02:00 [Fatal] TargetInvocationException: Une exception s'est produite lors de l'opération, ce qui rend le résultat non valide. Consultez InnerException pour plus de détails sur l'exception.
   à System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary()
   à AlotAddOnGUI.MainWindow.InstallCompleted(Object sender, RunWorkerCompletedEventArgs e) dans E:\Documents\Visual Studio 2015\Projects\AlotAddOnGUI\AlotAddOnGUI\ui\ALOT_InstallMode_ThreadedTasks.cs:ligne 1126
   à System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
   à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
ArgumentException: L'accès au chemin d'accès est refusé.
   à System.IO.FileSystemInfo.set_Attributes(FileAttributes value)
   à AlotAddOnGUI.Utilities.MakeAllFilesInDirReadWrite(String directory) dans E:\Documents\Visual Studio 2015\Projects\AlotAddOnGUI\AlotAddOnGUI\Utilites.cs:ligne 892
   à AlotAddOnGUI.MainWindow.InstallALOTContextBased(Object sender, DoWorkEventArgs e) dans E:\Documents\Visual Studio 2015\Projects\AlotAddOnGUI\AlotAddOnGUI\ui\ALOT_InstallMode_ThreadedTasks.cs:ligne 387
   à System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
   à System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)

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