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ttrts's Issues

Test target needs to be updated

The test target currently doesn't check many features of the game engine.
It should also somehow test the actual ttrts binary for functionality as well

Game does not store version info

The game should store version information.

Version should be represented as MAJOR.MINOR.PATCH.

This will allow the AI and the game to have compatibility checks.

Gamestate format has no end signifier

It would be useful to have an EOF flag to note that the file has finished being output.
This should apply as well to the command files.

Additionally this should mean that the game must verify order files have been completed, and not just rely on creation time.

Windows support

Currently we do not have windows support.
This should not be too hard to set up, as most code is cross platform.

To note, some of the file spec code uses POSIX functionality which will need to be changed.
A few build steps as well use POSIX system functions.

Support for network play

At the moment, a shared file system can be used to host games over a network, but an implementation using sockets would greatly enhance this experience.

Theoretically, this implementation could replace the base file-system method, and a "text command player" binary could act as the file-system<-->sockets bridge, letting file-system based AI's still be used.

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