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generic-object-pool's Introduction

An Object Pool is used to reduce the overhead of creating and instantiating a new object. Usually it's used to boost performance for objects that are heavy on resources like database, streams and sockets connections.

Concurrency is usually a major concern with these shared resources.

Main Classes

  • com.cashwerkz.challenge.ObjectPool
    • The main class that implements the generic object pool is ObjectPool.
    • A queue that is thread-safe (ConcurrentLinkedQueue) was used to save the generic pooled objects.
    • This is an abstract class, and it delegates the createGenericObject method to the implementing class.
    • Initial implementation of the createGenericObject method was a bit hacky (using newInstance()). Making the method abstract feels a bit cleaner. (You may check logs for previous implementation)

Test Classes

  • com.cashwerkz.challenge.test.ObjectPoolTest

  • This is the main test class. Test cases:

  • public void testCreatePool()

  • public void testAcquireObjectFromPool()

  • public void testReturnObjectToPool()

  • public void testIncreasePoolSizeByGrowthRateIfThresholdIsReached()

  • public void testThrowExceptionIfCeilingParameterIsExceeded()

  • public void testUsePoolByDifferentThreads() throws InterruptedException

  • com.cashwerkz.challenge.test.SamplePoolObject

  • Sample object with an overriden toString() method, for easier and clearer debugging.

  • com.cashwerkz.challenge.test.SampleTask

  • A runnable task, created to mimic separate processes that requests from the object pool.

Take-aways

  • Always include test cases for concurrency. My initial implementations that are running in a single thread, broke when faced with multiple concurrent processes. Synchronized methods saved the day.

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