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bevy_fly_camera's Issues

Explain speed and max_speed

max_speed is quite self-explanatory, but having played with it's value I see no effect.

speed would mean for me the actual temporary speed, but by default the camera is not moving. It's only moving, when a key is pressed. Isn't it more about acceleration, than speed?

Also the default value mentioned in comments doesn't match the actual default value.

Friction not applied

When you move in some direction, then suddenly decide to move the opposite direction, (for example: holding D, then suddenly changing it to holding A), friction is not applied during slowing down, so it takes long time. (It's faster to change direction by completely releasing every button, and then going opposite direction when you're fully stopped).

Initial camera transform values

I am trying to create a camera with a default position, for ease of use. I noticed that as soon as the camera is enabled, the initial set rotation is discarded. I suspect this has to do with something like pitch and yaw defaulting to 0 and resetting any rotations.

For reproducing, try the following:

// ... create the camera
camera.transform = Transform::from_xyz(10f32, 10f32, 10f32).looking_at(Vec3::ZERO, Vec3::Y);

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