mcpar-land / bevy_fly_camera Goto Github PK
View Code? Open in Web Editor NEWA standard flying camera in Bevy
A standard flying camera in Bevy
max_speed
is quite self-explanatory, but having played with it's value I see no effect.
speed
would mean for me the actual temporary speed, but by default the camera is not moving. It's only moving, when a key is pressed. Isn't it more about acceleration, than speed?
Also the default value mentioned in comments doesn't match the actual default value.
At some point, I want the doc examples to be runnable and testable.
They still have the struct/method names from bevy 0.4.
When you move in some direction, then suddenly decide to move the opposite direction, (for example: holding D, then suddenly changing it to holding A), friction is not applied during slowing down, so it takes long time. (It's faster to change direction by completely releasing every button, and then going opposite direction when you're fully stopped).
I am trying to create a camera with a default position, for ease of use. I noticed that as soon as the camera is enabled, the initial set rotation is discarded. I suspect this has to do with something like pitch
and yaw
defaulting to 0 and resetting any rotations.
For reproducing, try the following:
// ... create the camera
camera.transform = Transform::from_xyz(10f32, 10f32, 10f32).looking_at(Vec3::ZERO, Vec3::Y);
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