Code Monkey home page Code Monkey logo

5dimsfactoriomods's Introduction

logo

5Dim's mod

Global Links

Description

This mod is a total conversion and it has 21 modules and we recommend use all in your game.

Mod list

Core module

  • Core.
    • Core and settings of 5Dim's mod.

Optional modules

  • Automated Fuel and Ammo.
    • Automatically fills vehicles and building when you place it in the floor.
  • Automatization.
    • Add a lot of new inserters, side inserters, more faster inserter, loaders, new tiers of oil refineries and new tiers of assembling machine.
  • Battlefield.
    • Add 2 new laser turret, 2 new gun turret, new electrical turret, new tier wall and gates and a lot of new biters, spitter and spawners, be carefull.
  • Bot Recaller.
    • Utility mod to help recall/collect bots within a network.
  • Decoration.
    • Add a lot of new items to decorate your base.
  • Energy.
    • Add 2 tier of accumulators, boilers, steam engine, solar panel, pumps, new electric poles and a new big lamp.
  • Equipment.
    • Add 2 tier of batteries, exoskeleton, personal laser defense, shields and a new solar, roboport and reactor.
  • Infinite Research.
    • Make a lot of tech infinite (braking, all speed ammo, crafting speed, logistics slots, stack of construction robots, inserter stack, research speed and logistic trash slots).
  • Locales.
    • Add translates.
  • Logistics.
    • Add 3 new tiers of construction and logistics robots, a new roboport and a new tier of logistics chest.
  • Mining.
    • Add 3 speedy mining drill and 3 range mining drills, 2 new tiers of pumpjack and a water pumpjack.
  • Module.
    • Add pollution module, add tier 4 and 5 of all modules and make welded modules (you can combine 2 modules).
  • Nuclear.
    • Add a new tier of nuclear energy.
  • Ores.
    • Add a lot of new ores to make factorio more funny (Require Bob Library).
  • Resources.
    • Add new tier of steel furnace and electric furnace, add a new masher that allow you duplicate your ores making dust and smelting it.
  • Trade.
    • Add a trader that allow you to trade coins and resources.
  • Trains.
    • Add 2 new tiers of wagon and fluid wagon, a new speedy locomotive and reinforced locomotive.
  • Transport.
    • Add 2 new tiers of transport belts and pipes, x30 and x50 belts and pipes to ground and a lot of new chest.
  • Vehicle.
    • Add air plane, truck and boat also active grids to all vehicles (of any mod).

Translations

  1. If you want to translate the mod to other lang you should use the follow template
  2. 5Dim's Locale > locale > en.example
  3. You should use this template to translate the mod and upload it with Pull Request

Errors

If you have problems with missing items or you add the mod in mid game you should use this command

You also should empty your inventory, sometimes your inventory would lost.

This command will refresh all your technologies.

/c tech = {}
for name,technology in pairs(game.player.force.technologies) do
  if technology.researched == true then
    table.insert( tech, technology.name )
  end
end
game.player.force.reset()
for _, tech_name in pairs(tech) do
  for name,technology in pairs(game.player.force.technologies) do
    if (technology.name == tech_name) then
      technology.researched = true
    end
  end
end

Images

core mod

5dimsfactoriomods's People

Contributors

d10x1d0 avatar dragontuar avatar drudolph0 avatar gimoxagros avatar jameinel avatar k98a avatar lovek323 avatar mcguten avatar mr1penguin avatar onsenbandai avatar ramdat avatar thezboe avatar tomirad avatar vsment avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

5dimsfactoriomods's Issues

Pumpjack MK2 is missing

The MK2 Pumpjack is not craftable by hand or in the assembling machines but the MK3 is showing.

pumpjack

Inserters removed

Hi,
I updated my factorio to 0.16 and all your mods but when i load a save game all the inserters from your mod are removed.
Pls help me!!

[core] not working on 17.48

Log:

200.258 Error ModManager.cpp:1294: Failed to load mod "5dim_core": 5dim_core/data-final-fixes.lua:2: 5dim_core/prototypes/item-group-changes.lua:318: attempt to index field 'speed-module' (a nil value)
stack traceback:
5dim_core/prototypes/item-group-changes.lua:318: in main chunk
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk
stack traceback:
[C]: in function 'require'
5dim_core/data-final-fixes.lua:2: in main chunk

Pump is absent

The pump is missing, as well as it's upgrades. They still show up under the technology to be unlocked, but aren't appearing in any of the categories. Even using the search yields no results.

Compability with other mod

Hi....
just like very much your mods....
also likes big other mods, like Bob's and...
i get some error while use 5Dim's - Automatization & Bob's Logistics Mod !
image
like that.... and here is a initialization log...
factorio-previous.log
and trying disable one, the other will work just fine... but... i just wanna a workaround if i can play with both!
i know it is soo much for ask, but, do you have how do that? pls pls pls... T-T

Recipes for 100 zinc, lead and gold from 85 ores use dust instead of ore.

{
type = "recipe",
name = "5d-zinc-plate-industrial",
icon = "__5dim_core__/graphics/icon/zinc-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ae",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-zinc-dust", 85},
},
result = "zinc-plate",
result_count = 100,
},
{
type = "recipe",
name = "5d-lead-plate-industrial",
icon = "__5dim_core__/graphics/icon/lead-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ad",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-lead-dust", 85},
},
result = "lead-plate",
result_count = 100,
},
{
type = "recipe",
name = "5d-gold-plate-industrial",
icon = "__5dim_core__/graphics/icon/gold-plate.png",
subgroup = "plates-industrial-ore",
icon_size = 32,
order = "ag",
category = "industrial-furnace",
energy_required = 65,
ingredients =
{
{ "5d-gold-dust", 85},
},
result = "gold-plate",
result_count = 100,
},

I can fix it myself but only after 6th of June.

Last missing locales

5dim_resources_0.15.1/locale/en/locale.cfg

[item-name]
tin-plate=Tin-plate -- You have it as 5d-tin-plate

5dim_automatization_0.15.2/locale/en/locale.cfg

[entity-name]
5d-inserter-smart-speed2-range1-close=Fast smart inserter near
5d-inserter-smart-speed2-range2=Fast smart long inserter
5d-inserter-smart-speed2-range2-close=Fast smart long inserter near
5d-inserter-smart-speed3-range1=Extra speed smart inserter
5d-inserter-smart-speed3-range1-close=Extra speed smart inserter near
5d-extreme-inserter-right-90d=Extra speed right inserter
5d-extreme-inserter-right-90d-close=Extra speed right inserter near
5d-extreme-inserter-left-90d=Extra speed left inserter
5d-extreme-inserter-left-90d-close=Extra speed left inserter near

5dim_module_0.15.1/locale/en/locale.cfg

[item-name]
5d-welder=Welder -- You wrote 5s-welder

[entity-name]
5d-welder=Welder

5dim_equipment_0.15.1/locale/en/locale.cfg

[equipment-name]
5d-personal-yellow-laser-defense-equipment=[insert name]
5d-personal-blue-laser-defense-equipment=[insert name]

5Dim - Vehicles - Boat

I don't know is this is a common issue or something that only a few friends are running into. We have researched the Boat and created it, but now it's literally just sitting in our inventory due to not being able to place. We have tried deep water and water even around land for the hell of it, but always provides cannot be built. Has anyone else run into this?

Bug

idk why but it appeared after upd(I hope soon will be fix)
default

Upload mod

Good day!
Please, upload mod to actual version. Some version on https://mods.factorio.com higher than here.

Is it possible to create new mine, same as mining-speed-1-range-1, mining-speed_1-range-2, mining-speed-2-range-1?

Prośba

Mam prosbe mam factorio 16.51 i szukam mod Dyplomacy,pomożesz?

5Dim - Masher MK2 - Wrong size

The Masher MK2 has the wrong size. When placing a short inserter next to a Masher MK2, it does not work. A long inserter does work.

I changed the collision_box and selection_box settings in the "masher-2.lua" file.

Old settings
collision_box = {{-0.7, -0.7}, {0.7, 0.7}},
selection_box = {{-0.8, -1}, {0.8, 1}},

New settings
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},

Inserter near not inserting near.

In 5dim_automatization_0.17.2, the following inserters have "insert_position" and "pickup_position" defined in 2 locations.

inserter-speed1-range1-close.lua
inserter-speed1-range1.lua
inserter-speed1-range2-close.lua
inserter-speed1-range2.lua
inserter-speed2-range1.lua
inserter-speed3-range1-close.lua
inserter-speed3-range1.lua

For most of them, I don't think it's causing any issues, since the values are the same, but for inserter-speed1-range1-close.lua the 2nd instance has the wrong value in insert_position which is causing the inserter to insert in the normal position instead of the near position.

Line 39/40
pickup_position = {0, -1},
insert_position = {0, 0.8},
Line 179/180
pickup_position = {0, -1},
insert_position = {0, 1.2},

[5Dim Vehicles] Air Plane Speed issue

I think there is a problem with the Airplane's top speed. It moves at the same rate as the APC which is far slower than the vanilla car. One would expect an aircraft to have a top speed exceeding that of the trains.

5Dim's core error

After installing/updating the core mod the following error ocure at launch:

Failed to load mods:5dim_core/data-final-fixes.lua:93: attempt to perform arithmetic on field 'max_health' (a nil value)
stack traceback:
5dim_core/data-final-fixes.lua:93: in main chunk

the mod version is 0.17.4 (from 7 months ago, but recently updated/reinstalled)

the game version is 0.17.79 (build 47864, win64, steam)

[5dim - BattleField] multiplayer

Factorio 0.16.43
modlist

Description:
When trying to join with the mod in multiplayer it always reject because "the mod is diffrent" (or so) like it something always other than in the host

Little mistake in equipment locales

You added a second [equipment name] for blue and yellow personal laser defense.
Just add these two up to the first one and delete the other, then all locales show up.

Industrial smelting not working

Hi

The whole Industrial smelting thing is not working - furnaced don't accept input from inserters and can't output if feeded manually.

BTW, tried to investigate the source code by myself, but renaming the folders ruins the file change history completely so can't check what was changed when...

Some locales left to fix

Only 3:
5dim_automatization_0.15.2/locale/en/locale.cfg
-[item-name]
Assembling machine 4

-[entity-name]
Assembling machine 4

5dim_automatization_0.15.2/locale/es-ES/locale.cfg
-[entity-name]
5d-assembling-machine-4-22

Recipe for mining drills

Is it intentional that the recipe for "5d-mining-drill-speed-2" is build from "5d-mining-range-1" and speed-3 is build from range-2 ?

I love your mods btw. keep up the nice work 👍

Error with .17.12

Failed to load mods: Error while loading entity prototype "biter-spawner" (unit-spawner): Key "polution_absorption_absolute" not found in property tree at ROOT.unit-spawner.biter-spawner Modifications: Base mod > 5Dim's mod - Battlefield

[Autofill] Error while Placing Train

Factorio Error

The mod 5Dim's mod - Automated Fuel & Ammo caused a non-recoverable error.
Please report this error to the mod author.

Error while running event 5dim_autofill::on_built_entity (ID 6)
real number expected got nil.
stack traceback:
	__5dim_autofill__/control.lua:451: in function '?'
	__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>
stack traceback:
	[C]: in function 'get_inventory'
	__5dim_autofill__/control.lua:451: in function '?'
	__5dim_autofill__/control.lua:521: in function <__5dim_autofill__/control.lua:515>

Happened while placing a Train
mods
Factorio Version 0.17.39
Mod Version 0.17.1

Edit: save
Reproduce: load the save (with all mods), try to place a train from the inventory on some rail, error/crash

Compatability Error Between `bobassembly` and `5dim_resources` on 0.17.16

Failed to load mods: Error while running setup for entity prototype "electric-furnace" (furnace): next_upgrade target (electric-furnace-2) must have the same fast_replaceable_group(furnace != electric-furnace).

Occurs when loading most recent version of both on Factorio 0.17.16 (5dim_resources 0.17.0 | bobassembly 0.17.2); does not occur when loading only one or the other.

5Dim - Battlefield (18.1 with 0.18.24)

The sound files for the gate open and close were changed, so the game crashes, looking for gate1.ogg and gate2.ogg in the base game, now theres gate-close-1 to 5.ogg and gate-open-1 to 5.ogg.

incompatible with version 0.17.35

Change in Core.

Renamed the character entity type and name from "player" to "character" to make it consistent with how we call/access it in all other places.

5dims ore and bobslib 0.15.1

bobs library 0.15.x have naming chnages and in 0.15.0 there is legacy re-map file but in 0.15.1 it was removed which caused 5dims ore to crash during factorio start.

in data-updates all occurrences of generate_ore need to be replaces with resource.generate

5Dim Battlefield & Optera's Vehicle Grid

Optera's Vehicle Grid mod adds equipment grids to vehicles, to allow equipment to be inserted into them like modular armours.

For vanilla vehicles, when equipment is inserted into a vehicle's grid and the player picks up the vehicle, the equipment remains inside the grid when it is placed down again. However, all equipment in the MK2 tank is deleted when it is picked up. Optera says this occurs when the item prototype is set incorrectly.

This issue is easily reproducible. Simply place down an Mk2 tank, put any equipment inside, pick it up, put it back down and look inside the grid.

This problem does not occur with 5Dim's locomotives, but I have not tested other vehicles.

Also, tanks are supposed to have a 12x10 grid, but the Mk2 tank has a 8x8 grid as if it were a car.

Laser Turret Changes

All existing tesla turrets placed in the world from the previous version are replaced with laser sniper turrets. This makes previous save games unplayable at high evolution because the laser sniper turrets do not have the DPS required to defend themselves as the tesla turrets did. Please fix this by replacing existing tesla turrets with the new electric turrets instead of the laser sniper turrets.

Infinite Research BUG

When I add this mod(5Dim's mod - Infinite Research), the following information will be displayed:
Technology worker-robots-storage: Infinite research followed by level 5

Automation and Nuclear not working

Hello,

With the 0.17.67 update, we got a new model for the chemical plant and the heat modules.
Unfortunately this prevents the automation and nuclear module from loading as the old graphics are just no longer there to load.
Hope this can be solved quickly, but reverting back to 0.17.66 can be done as a temp solution.

Repeat of previous error

#8 has resurfaced but for another item (I added debugging to find out what caused it):

6.164 Script item-group-changes.lua:237: water
6.164 Script item-group-changes.lua:237: crude-oil
6.164 Script item-group-changes.lua:237: heavy-oil
6.164 Script item-group-changes.lua:237: light-oil
6.164 Script item-group-changes.lua:237: petroleum-gas
6.164 Script item-group-changes.lua:237: lubricant
6.164 Script item-group-changes.lua:237: sulfuric-acid
6.164 Script item-group-changes.lua:237: lithia-water
6.164 Script item-group-changes.lua:237: pure-water
6.164 Script item-group-changes.lua:237: liquid-air
6.165 Error ModManager.cpp:851: Failed to load mod "5dim_core": 5dim_core/data-updates.lua:2: 5dim_core/prototypes/item-group-changes.lua:238: attempt to index field '?' (a nil value)

[Automatization] Loaders

  1. Please show the Loaders in Logisitc Request too (green & white belts)
  2. please include the train loading feature from Loaders Redux, thanks

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.