Git repository for the game Subterrane made by Team Spelunkidunk
Team Spelunkidunk (alphabetical): Tif Chase (Modeling, Texturing) Kevin Hendricks (Sound design, AI design and programming, Programming) Jim McCarthy (Level construction, Level design, Rigging, Animation) Matthew McMullan (Programming, Effects, Movement design, AI design and programming) Ian Ooi (Programming, Effects, Movement design, Initial concept, Design lead)
Subterrane is an exploration-horror game set in an underground cave system. You play a caver who fell deep into the caves while exploring and are now searching for a way out, running, jumping, climbing, and crawling while dealing with the creatures that live inside.
We used the Unity3D game engine as a 10 week class project. The original concept was a caving (spelunking) game, which developed into a sort of horror-platformer, playing on the fear of depths, tight spaces, darkness, and centipedes.
ianooi.com/subterrane/