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pbf

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A low-level, fast, ultra-lightweight (3KB gzipped) JavaScript library for decoding and encoding protocol buffers (a compact binary format for structured data serialization).

Designed to be a building block for writing customized decoders and encoders. If you need an all-purpose protobuf JS library that does most of the work for you, take a look at protocol-buffers too.

Examples

Using Compiled Code

Install pbf and compile a JavaScript module from a .proto file:

$ npm install -g pbf
$ pbf test.proto > test.js

Then read and write objects using the module like this:

var obj = Test.read(new Pbf(buffer)); // read
var buffer = Test.write(obj, new Pbf()); // write

Custom Reading

var data = new Pbf(buffer).readFields(readData, {});

function readData(tag, data, pbf) {
    if (tag === 1) data.name = pbf.readString();
    else if (tag === 2) data.version = pbf.readVarint();
    else if (tag === 3) data.layer = pbf.readMessage(readLayer, {});
}
function readLayer(tag, layer, pbf) {
    if (tag === 1) layer.name = pbf.readString();
    else if (tag === 3) layer.size = pbf.readVarint();
}

Custom Writing

var pbf = new Pbf();
writeData(data, pbf);
var buffer = pbf.finish();

function writeData(data, pbf) {
    pbf.writeStringField(1, data.name);
    pbf.writeVarintField(2, data.version);
    pbf.writeMessage(3, writeLayer, data.layer);
}
function writeLayer(layer, pbf) {
    pbf.writeStringField(1, layer.name);
    pbf.writeVarintField(2, layer.size);
}

Install

Node and Browserify:

npm install pbf

Making a browser build:

npm install
npm run build-dev # dist/pbf-dev.js (development build)
npm run build-min # dist/pbf.js (minified production build)

API

Create a Pbf object, optionally given a Buffer or Uint8Array as input data:

// parse a pbf file from disk in Node
var pbf = new Pbf(fs.readFileSync('data.pbf'));

// parse a pbf file in a browser after an ajax request with responseType="arraybuffer"
var pbf = new Pbf(new Uint8Array(xhr.response));

Pbf object properties:

pbf.length; // length of the underlying buffer
pbf.pos; // current offset for reading or writing

Reading

Read a sequence of fields:

pbf.readFields(function (tag) {
    if (tag === 1) pbf.readVarint();
    else if (tag === 2) pbf.readString();
    else ...
});

It optionally accepts an object that will be passed to the reading function for easier construction of decoded data, and also passes the Pbf object as a third argument:

var result = pbf.readFields(callback, {})

function callback(tag, result, pbf) {
    if (tag === 1) result.id = pbf.readVarint();
}

To read an embedded message, use pbf.readMessage(fn[, obj]) (in the same way as read).

Read values:

var value = pbf.readVarint();
var str = pbf.readString();
var numbers = pbf.readPackedVarint();

For lazy or partial decoding, simply save the position instead of reading a value, then later set it back to the saved value and read:

var fooPos = -1;
pbf.readFields(function (tag) {
    if (tag === 1) fooPos = pbf.pos;
});
...
pbf.pos = fooPos;
pbf.readMessage(readFoo);

Scalar reading methods:

  • readVarint()
  • readSVarint()
  • readVarint64() (readVarint version that handles negative int64 values)
  • readFixed32()
  • readFixed64()
  • readSFixed32()
  • readSFixed64()
  • readBoolean()
  • readFloat()
  • readDouble()
  • readString()
  • readBytes()
  • skip(value)

Packed reading methods:

  • readPackedVarint()
  • readPackedSVarint()
  • readPackedFixed32()
  • readPackedFixed64()
  • readPackedSFixed32()
  • readPackedSFixed64()
  • readPackedBoolean()
  • readPackedFloat()
  • readPackedDouble()

Writing

Write values:

pbf.writeVarint(123);
pbf.writeString("Hello world");

Write an embedded message:

pbf.writeMessage(1, writeObj, obj);

function writeObj(obj, pbf) {
    pbf.writeStringField(obj.name);
    pbf.writeVarintField(obj.version);
}

Field writing methods:

  • writeVarintField(tag, val)
  • writeSVarintField(tag, val)
  • writeFixed32Field(tag, val)
  • writeFixed64Field(tag, val)
  • writeSFixed32Field(tag, val)
  • writeSFixed64Field(tag, val)
  • writeBooleanField(tag, val)
  • writeFloatField(tag, val)
  • writeDoubleField(tag, val)
  • writeStringField(tag, val)
  • writeBytesField(tag, buffer)

Packed field writing methods:

  • writePackedVarint(tag, val)
  • writePackedSVarint(tag, val)
  • writePackedSFixed32(tag, val)
  • writePackedSFixed64(tag, val)
  • writePackedBoolean(tag, val)
  • writePackedFloat(tag, val)
  • writePackedDouble(tag, val)

Scalar writing methods:

  • writeVarint(val)
  • writeSVarint(val)
  • writeSFixed32(val)
  • writeSFixed64(val)
  • writeBoolean(val)
  • writeFloat(val)
  • writeDouble(val)
  • writeString(val)
  • writeBytes(buffer)

Message writing methods:

  • writeMessage(tag, fn[, obj])
  • writeRawMessage(fn[, obj])

Misc methods:

  • realloc(minBytes) - pad the underlying buffer size to accommodate the given number of bytes; note that the size increases exponentially, so it won't necessarily equal the size of data written
  • finish() - make the current buffer ready for reading and return the data as a buffer slice
  • destroy() - dispose the buffer

For an example of a real-world usage of the library, see vector-tile-js.

Proto Schema to JavaScript

If installed globally, pbf provides a binary that compiles proto files into JavaScript modules. Usage:

$ pbf <proto_path> [--no-write] [--no-read] [--browser]

The --no-write and --no-read switches remove corresponding code in the output. The --browser switch makes the module work in browsers instead of Node.

The resulting module exports each message by name with the following methods:

  • read(pbf) - decodes an object from the given Pbf instance
  • write(obj, pbf) - encodes an object into the given Pbf instance (usually empty)

The resulting code is pretty short and easy to understand, so you can customize it easily.

Changelog

1.3.5 (Oct 5, 2015)

  • Added support for syntax keyword proto files (by updating resolve-protobuf-schema dependency).

1.3.4 (Jul 31, 2015)

  • Added writeRawMessage method for writing a message without a tag, useful for creating pbfs with multiple top-level messages.

1.3.2 (Mar 5, 2015)

  • Added readVarint64 method for proper decoding of negative int64-encoded values.

1.3.1 (Feb 20, 2015)

  • Fixed pbf proto compile tool generating broken writing code.

1.3.0 (Feb 5, 2015)

  • Added pbf binary that compiles .proto files into Pbf-based JavaScript modules.

1.2.0 (Jan 5, 2015)

Breaking API changes
  • Changed writeMessage signature to (tag, fn, obj) (see example in the docs) for a huge encoding performance improvement.
  • Replaced readPacked and writePacked methods that accept type as a string with readPackedVarint, etc. for each type (better performance and simpler API).
Improvements
  • 5x faster encoding in Node (vector tile benchmark).
  • 40x faster encoding and 3x faster decoding in the browser (vector tile benchmark).

1.1.4 (Jan 2, 2015)

  • Significantly improved readPacked and writePacked performance (the tile reading benchmark is now 70% faster).

1.1.3 (Dec 26, 2014)

Brings tons of improvements and fixes over the previous version (0.0.2). Basically makes the library complete.

Improvements
  • Improved performance of both reading and writing.
  • Made the browser build 3 times smaller.
  • Added convenience readFields and readMessage methods for a much easier reading API.
  • Added reading methods: readFloat, readBoolean, readSFixed32, readSFixed64.
  • Added writing methods: writeUInt64, writeSFixed32, writeSFixed64.
  • Improved readDouble and readString to use native Buffer methods under Node.
  • Improved readString and writeString to use HTML5 TextEncoder and TextDecoder where available.
  • Made Pbf buffer argument optional.
  • Added extensive docs and examples in the readme.
  • Added an extensive test suite that brings test coverage up to 100%.
Breaking API changes
  • Renamed readBuffer/writeBuffer to readBytes/writeBytes.
  • Renamed readUInt32/writeUInt32 to readFixed32/writeFixed32, etc.
  • Renamed writeTaggedVarint to writeVarintField, etc.
  • Changed writePacked signature from (type, tag, items) to (tag, type, items).
Bugfixes
  • Fixed readVarint to handle varints bigger than 6 bytes.
  • Fixed readSVarint to handle number bigger than 2^30.
  • Fixed writeVarint failing on some integers.
  • Fixed writeVarint not throwing an error on numbers that are too big.
  • Fixed readUInt64 always failing.
  • Fixed writing to an empty buffer always failing.

pbf's People

Contributors

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Stargazers

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Watchers

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