Comments (29)
Thanks for the suggestions.
The sound is easy and was a plan in further updates. (Currently this is only a port of the 1.12.2 version)
Animations would be very cool but I don't really know how to do this in a performant way. @MrTroble Do you have an idea?
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Update: Pistons seem to use a special render while extending. I will go for that too. This should be pretty doable.
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I have fixed an other round of bugs!
Sounds still missing
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Possible, have to look into the block rendering system again ... I may have some time in the future to do so. Might be worth to look into pistons!
Cheers
~MrTroble
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OK I found both issues and fixed them
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So I made some progress. https://youtu.be/LJeQlTn-B_4 Looking good? Any feedback?
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That looks awesome! I would speed it up a bit though, maybe 1.25x.
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The speed is actually determined by the speed the bridge is extending at. In other words you can modify the speed with the speed modifier in the GUI.
Cheers
~MrTroble
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Damn, great work! :D
Would it be possible to apply the smooth movement to the very first block as well? It looks like it just appears/disappears.
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Yeah this is currently a problem in the backend I will try to rewrite this bits asap.
It is actually more work then I anticipated.
Cheers
~MrTroble
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@HyCraftHD Ya wanna make sounds?
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Im not sure what sound we should make. A continues sond when the drawbridge extracts or just a sound per block place?
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A would suggest a continues sound as the animation is also continues. Any suggestions @NillerMedDild
Cheers
~MrTroble
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I also think continuous sound would make the most sense. What about a continuous wire pulling sound, and when each block is fully placed, play the piston sound?
I hope you know what I mean by wire pulling sound, otherwise I'll try to find some reference material this evening :)
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I would appreciate some reference sound tho.
Cheers
~MrTroble
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I couldn't find what I was thinking of, so... nevermind on the wire pulling sound :P
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What in the world a we doing for sound then?
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Well, I'll find something. But other question. Is your animation system now working without any bugs?
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It is just not rendering the first one but besides the everything seems to be bugfree
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Okay, can you fix that in reasonable time?
I'll then try to find a sound.
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I will do it just now.
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The new beta version should be on curseforge! Still missing sound tho
Thank you for your request. Please go check it out. I'd be happy to get some feedback on it :)
Cheers
~MrTroble
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I'll check it out right away, thanks :D
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It looks really great! I did find 2 things that made me go huh though:
- Drawbridges set to the same speed, triggered at the same time, will extend their blocks with a short delay. About 1 redstone tick between the Drawbridges as far as I can tell.
- Extending Iron Bars results in the Iron Bar collision box being the same as a full block. This is a really minor issue, just something I noticed.
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ok the first one is weird. I know where the second one is coming from, this was done due to rendering issues. I will fix this asap
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An other release is out now!
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Thank you!
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Because the animation introduced so many bugs and @MrTroble didn't have time to fix these the animation is removed in further builds
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Alright, fair enough.
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Related Issues (20)
- [Suggestion] Some sort of button to toggle the power state for the Drawbridge Block. HOT 6
- [1.14.4] Drawbridge Render as non-full block HOT 4
- [1.14.4] Issue with optifine HOT 15
- [1.14.4] Some render issues
- [1.14.4] Render issue with animation when using not full blocks HOT 1
- Request: Set drawbridge height/length HOT 3
- [1.14.4] Blocks already in the range are consumed HOT 6
- [1.14.4] Draw Bridge not rendered when extended HOT 1
- [Suggestion] Push players/elevator
- CTD When Fence is used as disguise block HOT 2
- 1.15.2 Client crash when applying camouflage HOT 2
- I can not disable the ore generation. HOT 2
- [1.12.2] Dupe glitch using pistons HOT 1
- Color of blocks is not preserved in camouflage state
- Does not work in water HOT 2
- Powered Draw Bridge oddity? HOT 8
- [1.12.2] Race condition result in infinite loop (very rare, but happens)
- [MC-Version] 1.12.2
- [1.14.4] Crash when opening Draw Bridge HOT 4
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