本项目是我阅读 Texturing and Modeling - A Procedural Approach 3rd edition 一书时所写,以后会不断扩充内容。主要是用openGL (GLSL 4.5)实现的书中的Demo。
读书时,我也对书中的内容做了一些笔记,以及给出了本项目中一些代码的解释,见我的知乎专栏:
使用shader生成纹理、模型。
推荐一个学习openGL的地方: learnopengl.com 。
This project forked from cgdog/tmlxy
texturing and modeling procedurally
本项目是我阅读 Texturing and Modeling - A Procedural Approach 3rd edition 一书时所写,以后会不断扩充内容。主要是用openGL (GLSL 4.5)实现的书中的Demo。
读书时,我也对书中的内容做了一些笔记,以及给出了本项目中一些代码的解释,见我的知乎专栏:
使用shader生成纹理、模型。
推荐一个学习openGL的地方: learnopengl.com 。
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