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loot-checker's Introduction

Loot checker

Wrapper around seed-checker with easy config for mainstream loot checking

Building

./gradlew shadowJar

Configuration

File config.json contains example configuration, all fields should be self-explanatory.

Dimension must be one of those: OVERWORLD, NETHER, END
TargeState must be one of those: NO_STRUCTURES, STRUCTURES, WITH_MOBS, FULL (from least computational power to most)
SearchItems should be taken from wiki or in-game debug info and represent valid item id (not numerical), if it will not match any item in existence it will be ignored (allowing to manipulate index in format string)

FilteredSearchLocationsFile must point to a csv with 2 columns of integers that indicate coordinates to structures, can be prepared with all sorts of apps but tested on cubiomes-viewer. Line that do not start with number will be ignored. Those coordinates will be rounded up to chunk coordinates.

Example:

desert_pyramid, 4
10352, -67024
10976, -66720
11008, -67344
1104, -44736

Output format

Output format can be controlled by setting OutputFormatString in config to printf-like format string (docs)
Arguments are following: item id as string, x, y, z as ints, index of match from SearchItems array (starting from 0).

Credit

Made by FlexCoral (discord: @MaX#6717) using seed-checker

SeedChecker by jellejurre (discord: @jellejurre#8585) and dragontamerfred (discord: @dragontamerfred#2779), published with help from WearBlackAllDay

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