maxence-charriere / go-app Goto Github PK
View Code? Open in Web Editor NEWA package to build progressive web apps with Go programming language and WebAssembly.
Home Page: https://go-app.dev
License: MIT License
A package to build progressive web apps with Go programming language and WebAssembly.
Home Page: https://go-app.dev
License: MIT License
I have a big component with several compositions. As these small components are declared inside, how can I get one of them and modify the field as I want?
As I noticed, only one component can be mounted onto a window right? I tried to mount multiple components and only one of they showed up.
Where can I find commonly used selectors? The URL link in this page https://github.com/murlokswarm/app/wiki/Menu-Bar#selector
will direct you to the homepage of wiki, which has no information about selector.
And, is there a function that can terminate the app? I want the app to terminate once I close the window.
Is there a way to specify which css file a window should refer to?
Hello, i would like to ask (based on your Hello example) how can i call some Hello method from the main app menu.
Let me illustrate this:
If i'll add a new menu item called "Reset" and also a struct method to call into the menu.go:
func (m *AppMainMenu) Render() string {
return `
<menu>
<menu label="app">
<menuitem label="{{if .CustomTitle}}{{.CustomTitle}}{{else}}Custom item{{end}}"
shortcut="ctrl+c"
onclick="OnCustomMenuClick"
icon="star.png"
separator="true"
disabled="{{.Disabled}}" />
<menuitem label="Reset"
shortcut="meta+r"
onclick="OnReset"
icon="star.png"
separator="true"
disabled="{{.Disabled}}" />
<menuitem label="Quit" shortcut="meta+q" selector="terminate:" />
</menu>
<WindowMenu />
</menu>
`
}
func (m *AppMainMenu) OnReset() {
log.Info("OnReset")
hello.Reset() // doesn't work
}
and also add a method to the Hello struct into Hello.go:
func (h *Hello) Reset() {
h.Greeting = ""
app.Render(h)
}
The code above wouldn't work.
I've tried to modify the app in a manner that i instantiate Hello struct into global var and try to call method of that instance directly, but alas, still no worky:
// hello.go
var obj Hello
...
func (h *Hello) Reset() {
h.Greeting = ""
app.Render(h)
}
...
func init() {
// Registers the Hello component.
// Allows the app to create a Hello component when it finds its declaration
// into a HTML markup.
app.RegisterComponent(&obj)
}
// menu.go
func (m *AppMainMenu) Render() string {
return `
<menu>
<menu label="app">
<menuitem label="{{if .CustomTitle}}{{.CustomTitle}}{{else}}Custom item{{end}}"
shortcut="ctrl+c"
onclick="OnCustomMenuClick"
icon="star.png"
separator="true"
disabled="{{.Disabled}}" />
<menuitem label="Reset"
shortcut="meta+r"
onclick="OnReset"
icon="star.png"
separator="true"
disabled="{{.Disabled}}" />
<menuitem label="Quit" shortcut="meta+q" selector="terminate:" />
</menu>
<WindowMenu />
</menu>
`
}
...
func (m *AppMainMenu) OnReset() {
log.Info("OnReset")
obj.Reset()
}
So, can you give me an advice on how to just that?
Sorry if the question is lame, but it's not so obvious to me and maybe someone else will help this useful.
A dom element has sets/slices of attributes not just one. An attribute can have different keys than "id", "class" and value" (e.g. data-xyz, hidden, label etc..) along with other properties.
I would propose to bring it more in line with x/html to better represent the structure of a html node. We may exclude the relationships (Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node)
if murlokswarm is not interested to serialize the html(though I think it would be quite handy).
type Node struct {
Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
Type NodeType
DataAtom atom.Atom
Data string
Namespace string
Attr []Attribute
}
type Attribute struct {
Namespace, Key, Val string
}
Hello,
Thanks for the work and effort you have placed on developing this.
I am trying to use the software, but the installation fails.
$ go get github.com/murlokswarm/mac
../github.com/murlokswarm/mac/menu.m:138:41: error: use of undeclared identifier 'NSEventModifierFlagCommand'
../github.com/murlokswarm/mac/menu.m:140:41: error: use of undeclared identifier 'NSEventModifierFlagControl'
../github.com/murlokswarm/mac/menu.m:142:41: error: use of undeclared identifier 'NSEventModifierFlagOption'
../github.com/murlokswarm/mac/menu.m:144:41: error: use of undeclared identifier 'NSEventModifierFlagShift'
../github.com/murlokswarm/mac/menu.m:146:41: error: use of undeclared identifier 'NSEventModifierFlagFunction'
I do have OSX Version 10.11.6 (15G1421)
and Xcode Version 8.2.1 (8C1002)
I tried adding it in your example app in the render func
but it doesn't do anything
I implemented a second window as the following function. The following function will be called, and supposedly a window will show, when I clicked a menu item in menu bar. ScoreBoard is a component that has already been declared as global variable. When I click menu item, no window showed up. If I click a second up, an error will show as following:
This is the function:
func (m *MainMenu) OpenScoreBoard() {
ScoreWindow = app.NewWindow(app.Window{
Title: "Score Board",
MinWidth: 497,
MinHeight: 405,
MaxWidth: 497,
MaxHeight: 405,
BackgroundColor: "#EDC22F",
})
ScoreWindow.Mount(ScoreBoard)
}
Is there anything else I need to do in order to show a second window?
If it's possible to change a class of a div upon event?
`
I noticed that that my applications memory goes incrementally up as I load components. Are the components kept in memory once loaded? Is there some way to free the memory if I know that I will use one component only at load?
It seems the second window cannot show.
First let me say thank you, this is a great project and I am very grateful for all the time you must have put into it.
Should this project be runnable on High Sierra? I can run it in Sierra but it crashes when I run it on High Sierra. I know your readme only lists Sierra but I'm hoping there is a way to make this work.
Please let me know if there is anything I can do to help or if you need any more info about my system.
(My machine has a TouchBar incase that is relevant but I tried the fix that worked in the previous crash on run issue #15 go build -ldflags -s
)
Thank you,
GOARCH="amd64"
GOBIN="/Users/charles/geeK/go/bin"
GOEXE=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOOS="darwin"
GOPATH="/Users/charles/geeK/go"
GORACE=""
GOROOT="/usr/local/go"
GOTOOLDIR="/usr/local/go/pkg/tool/darwin_amd64"
GCCGO="gccgo"
CC="clang"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/wz/gvlmt8yx7vx3gcs_7c7m6bg80000gn/T/go-build782246593=/tmp/go-build -gno-record-gcc-switches -fno-common"
CXX="clang++"
CGO_ENABLED="1"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
pyrE:fenwickelliott charles$ git clone https://github.com/murlokswarm/examples.git
Cloning into 'examples'...
remote: Counting objects: 117, done.
remote: Total 117 (delta 0), reused 0 (delta 0), pack-reused 117
Receiving objects: 100% (117/117), 3.55 MiB | 1.20 MiB/s, done.
Resolving deltas: 100% (46/46), done.
pyrE:fenwickelliott charles$ cd examples/mac/hello
pyrE:hello charles$ go build
pyrE:hello charles$ ./hello
INFO 2017/10/24 13:16:48 driver.go:57: driver *mac.Driver is loaded
INFO 2017/10/24 13:16:48 component.go:62: main.Hello has been registered under the tag Hello
INFO 2017/10/24 13:16:48 component.go:62: main.AppMainMenu has been registered under the tag AppMainMenu
INFO 2017/10/24 13:16:48 component.go:62: main.WindowMenu has been registered under the tag WindowMenu
SIGTRAP: trace trap
PC=0x7fff3aad95af m=4 sigcode=1
signal arrived during cgo execution
goroutine 5 [syscall, locked to thread]:
runtime.cgocall(0x4193b30, 0xc42010bcb0, 0xc42010bcd8)
/usr/local/go/src/runtime/cgocall.go:132 +0xe4 fp=0xc42010bc80 sp=0xc42010bc40 pc=0x4004534
github.com/murlokswarm/mac._Cfunc_Window_CallJS(0x5f016f0, 0x4504b80)
github.com/murlokswarm/mac/_obj/_cgo_gotypes.go:435 +0x41 fp=0xc42010bcb0 sp=0xc42010bc80 pc=0x4187fb1
github.com/murlokswarm/mac.(*window).Mount.func1(0x5f016f0, 0x4504b80)
/Users/charles/geeK/go/src/github.com/murlokswarm/mac/window.go:124 +0x6a fp=0xc42010bce8 sp=0xc42010bcb0 pc=0x41908ba
github.com/murlokswarm/mac.(*window).Mount(0xc420140000, 0x43090c0, 0xc420010760)
/Users/charles/geeK/go/src/github.com/murlokswarm/mac/window.go:124 +0x2f2 fp=0xc42010bdb0 sp=0xc42010bce8 pc=0x418e482
main.newMainWindow(0xc42000e038, 0x4309080)
/Users/charles/geek/go/src/fenwickelliott/examples/mac/hello/main.go:52 +0xe6 fp=0xc42010bf60 sp=0xc42010bdb0 pc=0x4192a76
main.main.func1()
/Users/charles/geek/go/src/fenwickelliott/examples/mac/hello/main.go:24 +0x8c fp=0xc42010bf98 sp=0xc42010bf60 pc=0x4192c9c
github.com/murlokswarm/mac.onLaunch.func1()
/Users/charles/geeK/go/src/github.com/murlokswarm/mac/driver.go:120 +0x35 fp=0xc42010bfa8 sp=0xc42010bf98 pc=0x418fea5
github.com/murlokswarm/app.startUIGoroutine()
/Users/charles/geeK/go/src/github.com/murlokswarm/app/ui.go:110 +0x47 fp=0xc42010bfe0 sp=0xc42010bfa8 pc=0x417f177
runtime.goexit()
/usr/local/go/src/runtime/asm_amd64.s:2337 +0x1 fp=0xc42010bfe8 sp=0xc42010bfe0 pc=0x4058e21
created by github.com/murlokswarm/app.init.0
/Users/charles/geeK/go/src/github.com/murlokswarm/app/ui.go:103 +0xa0
goroutine 1 [syscall, locked to thread]:
github.com/murlokswarm/mac._Cfunc_Driver_Run()
github.com/murlokswarm/mac/_obj/_cgo_gotypes.go:157 +0x41
github.com/murlokswarm/mac.(*Driver).Run(0xc420080bd0)
/Users/charles/geeK/go/src/github.com/murlokswarm/mac/driver.go:54 +0x29
github.com/murlokswarm/app.Run()
/Users/charles/geeK/go/src/github.com/murlokswarm/app/app.go:49 +0x35
main.main()
/Users/charles/geek/go/src/fenwickelliott/examples/mac/hello/main.go:35 +0x48
rax 0xd1b4000
rbx 0x70000247dd40
rcx 0x10000000000
rdx 0x103
rdi 0x12068
rsi 0x100
rbp 0x70000247dcf0
rsp 0x70000247dcc0
r8 0x4502bc0
r9 0x40
r10 0x4502bb8
r11 0xffffffffffffffff
r12 0x504a9b8
r13 0x70000247dda8
r14 0x70000247dd00
r15 0x504a9b8
rip 0x7fff3aad95af
rflags 0x246
cs 0x2b
fs 0x0
gs 0x0
Hi,
I try to test the Hello example by myself:
And in the main() function, I add
win.Mount(&Hello{})
When I finish building and run it, I got this error below and the app exit automatically when clicking the text box. I also got the same error when testing the menu example in the /examples folder. Could you please help me find our the reason? Thanks!
So you can pass in simple values like strings to components through the tag attributes.
What if you want to pass in a map, or a struct?
For example:
type Data struct {
FieldOne string
FieldTwo int
FieldThree []string
}
type Hello struct {
ComplexData map[string]Data
}
func (h *Hello) Render() string {
return `
<div>
<h1>
{{ range $key, $data := .ComplexData }}
<span>{{ $key }}</span>
<World Data="{{ $data }}"></World>
{{ end }}
</h1>
</div>
`
}
type World struct {
Data Data
}
func (w *World) Render() string {
return `
<span>
{{ range $field, $value := .Data }}
<span>{{ $field }}: {{ $value }}</span>
{{ end }}
</span>
`
}
func init() {
app.RegisterComponent(&Hello{})
app.RegisterComponent(&World{})
}
Am I missing something? Is it possible?
How can we pass composite structures to Components?
Thanks! :)
It would be great to include more links to tutorials/blog posts from people using murlok app to create desktop applications. Do you know of any more resources like that?
Hi,
I've made a small app using this (great) tool, and I get a strange bug.
If I build the app and start the executable (go build && ./client-macos
), there's a prompt that open, with all the log in, and the real app (with nice macos UI). Application work well and logs are also stored in log file.
Troubles start when I start using macpack (go build && macpack build
). App doesn't start and I get no logs in my logfile. I don't understand why.
Is there a special tricks to have logs? Many thanks!
GO-ENV
GOARCH="amd64"
GOBIN=""
GOEXE=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOOS="darwin"
GOPATH="/Users/thomasp/Golang"
GORACE=""
GOROOT="/usr/local/opt/go/libexec"
GOTOOLDIR="/usr/local/opt/go/libexec/pkg/tool/darwin_amd64"
CC="clang"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/2n/1p_pny6x2p180gcj7kkbwz0c0000gn/T/go-build479332264=/tmp/go-build -gno-record-gcc-switches -fno-common"
CXX="clang++"
CGO_ENABLED="1"
![Uploading Capture d’écran 2017-02-28 à 21.26.59.png…]()
Is it possible to get DOM access though w3c/standard APIs activeElement or any kind of low level API (i.e. like golang.org/x/net/html ) ?
https://github.com/murlokswarm/app/blame/master/README.md#L24 says to get homebrew, I don't have it (using macports) but everything seems to be working OK.
What is homebrew needed?
As caption. This is missing and necessary :-)
I think OnMount
should be called once on app.Mount
called and before Render
. And I think document the sequence of events is very useful.
This framework only works on mac?
I have a component whose content is supposed to change upon a event.
<div class = "MainScore MainCurrentScore" onclick = "UpdateScore">{{ .Current}}</div>
The following is the function:
func (s *Score) UpdateScore() {
s.Current = 5
app.Render(s)
}
I'm sure the rest of the go file works since the component actually can change upon mouse click. But if I change the element to
<div class = "MainScore MainCurrentScore" onkeydown = "UpdateScore">{{ .Current}}</div>
the component won't change upon keyboard press.
How to handle a keyboard event?
I've been playing with the sample app and it seems like the onchange
event should fire each time the input field changes value not when enter is pressed. Would it make more sense to have an onsubmit
or onconfirm
event?
This is the awesome project, i'm looking forward to watching it evolve :)
Hi,
I've made a small app available here https://github.com/updemia/client-macos but I've some strange thing.
On app startup, the updemia.app is open by the os browser, showing all assets files. I've find how to avoid this, removing the
markup. But then, app crash at startup.Any idea ?
I tried to just go build the example project then execute the binary, but it crashes right after it starts. The weird thing is if I use macpack
to build it then it doesn't crash. I'm guessing the app wrapper provides data where the raw build does not.
GOARCH="amd64"
GOBIN=""
GOEXE=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOOS="darwin"
GOPATH="/Users/euforic/go"
GORACE=""
GOROOT="/usr/local/Cellar/go/1.7.5/libexec"
GOTOOLDIR="/usr/local/Cellar/go/1.7.5/libexec/pkg/tool/darwin_amd64"
CC="clang"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/3x/0rnfwj_x1jz2p0gzh_gg7_600000gn/T/go-build912724629=/tmp/go-build -gno-record-gcc-switches -fno-common"
CXX="clang++"
CGO_ENABLED="1"
INFO 2017/01/30 14:00:47 driver.go:31: driver *mac.Driver is loaded
INFO 2017/01/30 14:00:47 component.go:62: main.Hello has been registered under the tag Hello
INFO 2017/01/30 14:00:47 component.go:62: main.AppMainMenu has been registered under the tag AppMainMenu
INFO 2017/01/30 14:00:47 component.go:62: main.WindowMenu has been registered under the tag WindowMenu
fatal error: unexpected signal during runtime execution
[signal SIGSEGV: segmentation violation code=0x1 addr=0x0 pc=0x7fffb3c24b52]
runtime stack:
runtime.throw(0x41a1554, 0x2a)
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/panic.go:566 +0x95
runtime.sigpanic()
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/sigpanic_unix.go:12 +0x2cc
goroutine 1 [syscall, locked to thread]:
runtime.cgocall(0x4141160, 0xc42004df20, 0x0)
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/cgocall.go:131 +0x110 fp=0xc42004def0 sp=0xc42004deb0
github.com/murlokswarm/mac._Cfunc_Driver_Run()
??:0 +0x41 fp=0xc42004df20 sp=0xc42004def0
github.com/murlokswarm/mac.(*Driver).Run(0xc420010280)
/Users/euforic/go/src/github.com/murlokswarm/mac/driver.go:56 +0x14 fp=0xc42004df28 sp=0xc42004df20
github.com/murlokswarm/app.Run()
/Users/euforic/go/src/github.com/murlokswarm/app/app.go:43 +0x35 fp=0xc42004df40 sp=0xc42004df28
main.main()
/Users/euforic/go/src/github.com/blevein/play/examples/mac/hello/main.go:31 +0x30 fp=0xc42004df48 sp=0xc42004df40
runtime.main()
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/proc.go:183 +0x1f4 fp=0xc42004dfa0 sp=0xc42004df48
runtime.goexit()
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/asm_amd64.s:2086 +0x1 fp=0xc42004dfa8 sp=0xc42004dfa0
goroutine 17 [syscall, locked to thread]:
runtime.goexit()
/usr/local/Cellar/go/1.7.5/libexec/src/runtime/asm_amd64.s:2086 +0x1
goroutine 5 [chan receive]:
github.com/murlokswarm/app.startUIScheduler()
/Users/euforic/go/src/github.com/murlokswarm/app/ui.go:11 +0x51
created by github.com/murlokswarm/app.init.1
/Users/euforic/go/src/github.com/murlokswarm/app/ui.go:17 +0x35
It seems that calling the FilePicker in conjunction with the http.Client
may sometimes cause a SIGSEGV. I have not found the cause of this problem, but here is a stack trace.
runtime stack:
runtime.throw(0x43c764f, 0x2a)
/usr/local/opt/go/libexec/src/runtime/panic.go:605 +0x95
runtime.sigpanic()
/usr/local/opt/go/libexec/src/runtime/signal_unix.go:351 +0x2b8
goroutine 1 [syscall, locked to thread]:
runtime.cgocall(0x42fd5a0, 0xc42006be78, 0x40e609c)
/usr/local/opt/go/libexec/src/runtime/cgocall.go:132 +0xe4 fp=0xc42006be48 sp=0xc42006be08 pc=0x4003fb4
github.com/murlokswarm/mac._Cfunc_Driver_Run()
github.com/murlokswarm/mac/_obj/_cgo_gotypes.go:157 +0x41 fp=0xc42006be78 sp=0xc42006be48 pc=0x42e3461
github.com/murlokswarm/mac.(*Driver).Run(0xc420098ff0)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/mac/driver.go:54 +0x29 fp=0xc42006be88 sp=0xc42006be78 pc=0x42e5db9
github.com/murlokswarm/app.Run()
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/app/app.go:49 +0x35 fp=0xc42006bea0 sp=0xc42006be88 pc=0x41cd505
main.main()
/Users/carl/Utveckling/Go/src/pass/main.go:99 +0x1e9 fp=0xc42006bf80 sp=0xc42006bea0 pc=0x42fa159
runtime.main()
/usr/local/opt/go/libexec/src/runtime/proc.go:185 +0x20d fp=0xc42006bfe0 sp=0xc42006bf80 pc=0x402dbcd
runtime.goexit()
/usr/local/opt/go/libexec/src/runtime/asm_amd64.s:2337 +0x1 fp=0xc42006bfe8 sp=0xc42006bfe0 pc=0x40595d1
goroutine 5 [syscall, locked to thread]:
github.com/murlokswarm/mac._Cfunc_Picker_NewFilePicker(0x5e1f710, 0x100)
github.com/murlokswarm/mac/_obj/_cgo_gotypes.go:336 +0x45
github.com/murlokswarm/mac.newFilePicker(0xc420000100, 0xc420166010, 0x0)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/mac/picker.go:38 +0x198
github.com/murlokswarm/mac.(*Driver).NewElement(0xc420098ff0, 0x43869e0, 0xc420166020, 0xc420166020, 0x4013418)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/mac/driver.go:72 +0x231
github.com/murlokswarm/app.NewFilePicker(0x4000100, 0xc420166010, 0xc4222f3940, 0x4061aab)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/app/picker.go:15 +0xa0
main.(*File).ReadFile(0xc4203b0070)
/Users/carl/Utveckling/Go/src/pass/file.go:141 +0x6e
reflect.Value.call(0x438a060, 0xc4203b0070, 0x1613, 0x43b6ab4, 0x4, 0xc4222f3cd8, 0x0, 0x0, 0x43381c0, 0x5, ...)
/usr/local/opt/go/libexec/src/reflect/value.go:434 +0x906
reflect.Value.Call(0x438a060, 0xc4203b0070, 0x1613, 0xc4222f3cd8, 0x0, 0x0, 0xc42000e008, 0x13, 0x5)
/usr/local/opt/go/libexec/src/reflect/value.go:302 +0xa4
github.com/murlokswarm/markup.callComponentMethod(0x438a060, 0xc4203b0070, 0x1613, 0xc422224300, 0xfb, 0x438a060, 0xc4203b0070)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/markup/handler.go:61 +0x3b3
github.com/murlokswarm/markup.HandleEvent(0xe811740889ae153f, 0x39789a14aafc6aa6, 0xc4201760b8, 0x8, 0xc422224300, 0xfb)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/markup/handler.go:33 +0x140
github.com/murlokswarm/app.HandleEvent(0xc4202b4000, 0x16d)
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/app/js.go:186 +0x12e
github.com/murlokswarm/mac.onJSCall.func1()
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/mac/js.go:14 +0x33
github.com/murlokswarm/app.startUIGoroutine()
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/app/ui.go:110 +0x47
created by github.com/murlokswarm/app.init.0
/Users/carl/Utveckling/Go/src/github.com/murlokswarm/app/ui.go:103 +0xa0
goroutine 125 [IO wait]:
internal/poll.runtime_pollWait(0x479ff70, 0x72, 0x0)
/usr/local/opt/go/libexec/src/runtime/netpoll.go:173 +0x57
internal/poll.(*pollDesc).wait(0xc42013a218, 0x72, 0xffffffffffffff00, 0x457c680, 0x45789f0)
/usr/local/opt/go/libexec/src/internal/poll/fd_poll_runtime.go:85 +0xae
internal/poll.(*pollDesc).waitRead(0xc42013a218, 0xc420204000, 0x1000, 0x1000)
/usr/local/opt/go/libexec/src/internal/poll/fd_poll_runtime.go:90 +0x3d
internal/poll.(*FD).Read(0xc42013a200, 0xc420204000, 0x1000, 0x1000, 0x0, 0x0, 0x0)
/usr/local/opt/go/libexec/src/internal/poll/fd_unix.go:125 +0x18a
net.(*netFD).Read(0xc42013a200, 0xc420204000, 0x1000, 0x1000, 0xc42013908b, 0xc420085180, 0x473b6c8)
/usr/local/opt/go/libexec/src/net/fd_unix.go:202 +0x52
net.(*conn).Read(0xc42017c048, 0xc420204000, 0x1000, 0x1000, 0x0, 0x0, 0x0)
/usr/local/opt/go/libexec/src/net/net.go:176 +0x6d
crypto/tls.(*block).readFromUntil(0xc42015eba0, 0x5f083b0, 0xc42017c048, 0x5, 0xc42017c048, 0xc42224f9e0)
/usr/local/opt/go/libexec/src/crypto/tls/conn.go:488 +0x95
crypto/tls.(*Conn).readRecord(0xc420084e00, 0x43d3a17, 0xc420084f20, 0x402e1bb)
/usr/local/opt/go/libexec/src/crypto/tls/conn.go:590 +0xe0
crypto/tls.(*Conn).Read(0xc420084e00, 0xc420139000, 0x1000, 0x1000, 0x0, 0x0, 0x0)
/usr/local/opt/go/libexec/src/crypto/tls/conn.go:1134 +0x110
net/http.(*persistConn).Read(0xc420160000, 0xc420139000, 0x1000, 0x1000, 0xc42017e940, 0xc42019c058, 0x4053d30)
/usr/local/opt/go/libexec/src/net/http/transport.go:1391 +0x140
bufio.(*Reader).fill(0xc4200e88a0)
/usr/local/opt/go/libexec/src/bufio/bufio.go:97 +0x11a
bufio.(*Reader).Peek(0xc4200e88a0, 0x1, 0x0, 0x0, 0x0, 0xc4200928a0, 0x0)
/usr/local/opt/go/libexec/src/bufio/bufio.go:129 +0x3a
net/http.(*persistConn).readLoop(0xc420160000)
/usr/local/opt/go/libexec/src/net/http/transport.go:1539 +0x185
created by net/http.(*Transport).dialConn
/usr/local/opt/go/libexec/src/net/http/transport.go:1186 +0xa2e
goroutine 126 [select]:
net/http.(*persistConn).writeLoop(0xc420160000)
/usr/local/opt/go/libexec/src/net/http/transport.go:1759 +0x165
created by net/http.(*Transport).dialConn
/usr/local/opt/go/libexec/src/net/http/transport.go:1187 +0xa53```
As title.
As title.
Hi,
Sorry for the continuous questions. I have my struct Gobang here, where Board is the game board, and X,Y are the position of next step (where I will put chess on). I want to draw a circle as a chess on the position of (X, Y). So I use the template to dynamically draw it, since X and Y will change every time.
type Gobang struct {
Board [16][16]int
X, Y float64
}
I use the html code below: if .X and .Y are not 0, I will draw a circle on (.X, .Y).
{{if ne .X 0.0}}
{{if ne .Y 0.0}}
<h1>test</h1>
<circle cx=".X" cy=".Y" r="12" fill="black" />
{{end}}
{{end}}
But when I run it with setting g.X and g.Y to 45 in go function, I got nothing on my board. And when I change the html code into:
<circle cx="45" cy="45" r="12" fill="black" />
I can draw the circle normally on the right place.
I also tested below code:
{{if eq .X 45.0}}
{{if eq .Y 45.0}}
<h1>RIGHT</h1>
{{end}}
{{end}}
And I can got the "RIGHT" on the app window.
So I cannot pass in a dynamic parameter when drawing a circle with svg in html? How could that be?
Thanks!
For example <h1 contenteditable="true" onchange="Edited>smth</h1>
, so that we don't need to change the style of divs or texts block if we need to edit it
It looks like the project is made specifically for native deployments, I'm wondering if it's feasible to support web deployments as well even if it's limited in which browsers would be supported. Would this be possible using something like gopherjs to run the go code in the browser?
I read the wiki and did not find any examples.
<ul>
<li>a</li>
<li>b</li>
</ul>
./../../mac/menu.m:138:41: error: use of undeclared identifier 'NSEventModifierFlagCommand'
Hi,
I'd like to do some simple arithmetic calculations in html template. For example, {{.X}}+1. I googled about this and most people believe a new template function should be written and called whenever need to calculate. Here's a example link:
https://stackoverflow.com/questions/25689829/arithmetic-in-go-templates
However, since your code have this "Parse" process in the back. I don't know where to define a function like this. Could you please help me out?
I'm working on MacOS High Sierra (10.13.1). Both two folders lie within $GOPATH/src, and $GOPATH is under my home directory. I write the code in one folder first and it runs perfectly normal (go build then ./foldername). Then I created a new folder in $GOPATH/src with different name. I copied all files in the original folder by control+c and pasted it into the new folder by control+v. The new folder can build but the window won't show up. Does you have any clue why this may happen?
This is the information in command line if I try to run the new folder:
Mengxins-MBP:tt zhangmengxin$ ./tt
INFO 2017/12/01 18:00:41 driver.go:57: driver *mac.Driver is loaded
INFO 2017/12/01 18:00:41 component.go:62: main.Game2048 has been registered under the tag
Game2048
This is the information in command line if I try to run the old folder:
Mengxins-MBP:test zhangmengxin$ ./test
INFO 2017/12/01 18:04:59 driver.go:57: driver *mac.Driver is loaded
INFO 2017/12/01 18:04:59 component.go:62: main.Game2048 has been registered under the tag
Game2048
UPDATE: It turns out that I don't even need to move the file... The program performs differently even if I just change the folder name.
UPDATE:
Fixed it. I should use
<h1>Equals 0</h1>
instead of
Equals 0
.
Hi,
Another question here :) When I want to traverse the Board field in the struct, which is a 2d array, is the code below supposed to print out "Equals 0" or "Else" in terminal? But I got nothing. Could you please help me find out the reason? Thanks!
P.S. I tested this code in go playground, and it can print out normally.
{{$a := .Board}} {{range $a}} {{$elem := .}} {{range $elem}} {{if eq . 0}}Equals 0{{else}}Else{{end}} {{end}} {{end}}
I'm wondering how this will perform on iOS and Android once it's possible to build for those platforms. Is there any way to get a development build on mobile to see performance there, what parts are required if I wanted to try and work on it?
I'm trying to handle application links but there doesn't seem to be any documentation on how to do it(i.e. capture the request and display a new scene/page). The app logs two errors:
Received an unexpected URL from the web process: 'file://www.w3schools.com/'
Received an invalid message "WebPageProxy.DecidePolicyForNavigationAction" from the web process.
package main
import "github.com/murlokswarm/app"
// Hello implements app.Componer interface.
type Hello struct {
Greeting string
}
// Render returns the HTML markup that describes the appearance of the
// component.
// It supports standard HTML and extends it slightly to handle other component
// declaration or Golang callbacks.
// Can be templated following rules from https://golang.org/pkg/text/template.
func (h *Hello) Render() string {
return `
<div class="WindowLayout" oncontextmenu="OnContextMenu">
<div class="HelloBox">
<h1>
<a href="//www.w3schools.com">Visit W3Schools</a>
Try it Yourself »
Hello,
<span>
{{if .Greeting}}
{{html .Greeting}}
{{else}}
World
{{end}}
</span>
</h1>
<input type="text"
value="{{html .Greeting}}"
placeholder="What is your name?"
autofocus="true"
onkeydown="Greeting"
onkeyup="Greeting"
onchange="OnInputChange" />
</div>
</div>
`
}
// OnInputChange is the handler called when an onchange event occurs.
func (h *Hello) OnInputChange(arg app.ChangeArg) {
app.Render(h) // Tells the app to update the rendering of the component.
}
// OnContextMenu is the handler called when an oncontextmenu event occurs.
func (h *Hello) OnContextMenu() {
ctxmenu := app.NewContextMenu()
ctxmenu.Mount(&AppMainMenu{})
}
func init() {
// Registers the Hello component.
// Allows the app to create a Hello component when it finds its declaration
// into a HTML markup.
app.RegisterComponent(&Hello{})
}
We need a way to allow an App to communicate with another app.
This is because a good User Experience requires the ability for the User to see two windows at once.
But its also a good pattern of modularity, and also allows you to send things to Application outside of your Apps.
Url-scheme is a pretty good way to model this, because you can add an action and the data to the URL.
Use Cases:
Calling external Apps.
For example if you have a google maps URL in your app, when the user clicks it you want it to open Google Maps (if its installed) OR open the google maps web page.
Calling your own Apps.
Likewise, if a user is sent an email with a link, you want them pressing the link to either open your application (if its installed) or fallback to open the your web site.
If the called App is already open, it should it open a new Window ? Not sure..
All Golang based frameworks can use this. QT, WebViews, Shiny on Desktops and Mobiles.
I think it should be written as a package, so other golang GUI frameworks can leverage it.
I started to write IOS code for this here:
https://github.com/gu-io/gu-x/tree/master/_examples/gui-intents/osx
Writing implementations for Windows, IOS, Android, etc should not be too hard.
For a developer, it can be agnostic to OS and just work.
Is this something we want to use in murlok ?
Is it available for Ubuntu 16.04 LTS ? Plus, in case you need UI/UX designing/development work, I am willing to contribute.
Here is an application I wrote using murlokswarm (loosely based on the example): https://github.com/grocid/passdesktop
It may not be the best way to implement stuff, so maybe it is not a good example of how people should do. However, it works fine.
I'm building an app that I would like to control remotely.Thus the question: Is it possible to inject/render keyboard events( KeyUp, KeyDown etc.) in the current context/page ? Basically once I render the page I also need to "navigate" using the keyboard but the commands are received through a separate Go routine by various means(i.e. tcp/ip>), not though direct input on the application itself(e.g. keyboard of the machine where the application is actually running).
Hello,
I would like to help with the Windows implementation. I can probably give some time each week. Can you help me to know where to start?
Thanks,
-Mark
I proposed make a view
concept. There are already window
and component
, but there is no view
. A view
likes the similar concept on MFC/android/IOS.
A view
is the current render display layer of a window
, a window
should mount a view
but not a component
. A view
interface will include component
interface but should have more method i.e. Title() string
. You can defines many view
s on a window
but always only 1 will be rendered. A window
has a navigation, a navigation is a stack of view
s. you can push a new view
or pop a view
or return to any the old view
.
For example:
Suppose we have two views: LoginView
, MainView
.
When the window open, I mounted LoginView
, and user could input name and password. When click the login
button, we can switch it to MainView
if he submit the correct name and password.
Have you looked at Sciter? It's a lightweight (<5MB) HTML/CSS engine with Go bindings.
If we create a driver for Sciter, then we wouldn't need to create drivers for OSX, Windows and Linux. At least, not right away.
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A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
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We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
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Data-Driven Documents codes.
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