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Stargazers

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jackbot's Issues

Build macrohatch when on 3 bases before 4th

Usually we have enough minerals at this time. we should build a macrohatch in our main to have more larva in close scenarios, especially when we have a lot of ressources and our bases get killed.

improve idle units

Right now idle units of the army force keep getting move commands every step.

We should just send them once and only send units not in range of the idle spot

Improve army micro

To improve the army micro we should reduce the amount of units getting actions.

To do so we can only check units within the range of enemy units. all others can be ignored since they dont need special micro and can just receive attack move orders.

Bad spore placement and logic

Its building is situational, so sometimes is too late and the placement is just awful, improving it may become a priority when people realize its a big flaw from this bot

retreat bug

retreat fails when a creep is being built close(it doesn't happen when it finished or there is no creep)

it doesn't handle banelings

An idea to do it is sending one melee unit to pop it and send the others back until we do.
If we have ranged units(on our case hydras) snipe then.

Our units don't avoid effects once they've dodged them.

For instance, if a zergling gets hit with a psionic storm it runs out of the storm. Then the zergling gets an attack command and runs in a straight line to its target. There's nothing to stop the line from going through the storm's area of effect so the zergling can get stuck in a loop of: dodge effect > attack > dodge effect > attack. This goes on until the effect wears off or the zergling dies.

Defend cannon rush

Strategy:

  • Put overlord over natural
  • Pull 3 Drones for every building and 1 Drone for every Probe.
  • Attack lowhp buildings first, attack cannons over pylons.

Queen behavior

Queen keeps queueing creep spread, dislocation while enemies are close.
Better to make it attack, instead of just running to it

It doesn't react to liberators

In any way
Suggestion:
Identify the freedom circle and move away drones, make spores be built when one is spotted, uproot spores so it repositions to target that. It will probably hard

Idle workers

Remove it, find any assignment for it when idle

It rebuilds near enemy army

That's just wasted resources, it gets killed again and again. The bot shouldn t rebuild close to enemy units

Problem with workers transfering

Sometimes workers from extractors gets transferred to the natural and doesn't get refilled, delaying a lot the zergling speed, which delays a lot the BO after #142

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