mattrix / unitydecompiled Goto Github PK
View Code? Open in Web Editor NEWNow unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
I don't understand what is this, compiling the solution i will get a compiled build of entire Unity? (editor+engine?). Or just two dll?
Hi,
is there a chance to get a list of type names (classes, delegates, enums, interfaces, structs) per namespaces during decompilation?
I'm thinking of creating a gammar / color theme for VS Code, so Unity class colors could be downtoned. This could be an input for that.
This just seems to be methods that are called and executed elsewhere. I have found no actual computational code within any of the scripts I have searched. For example, the collider script:
https://github.com/MattRix/UnityDecompiled/blob/master/UnityEngine/UnityEngine/Collider.cs
Nothing in there seems to actually compute the way colliders react. I would appreciate it if you could add the computational source code so that we can decompile/modify the internal base code with custom methods, variables etc.
Please and thank you,
erherhh4herh :)
I was looking around for the code that shows how the Animator EditorWindow is drawn and it appears the Editor Code for that resides in this namespace. I simply selected a state and Debug.Logged the Editor class that draws the AnimatorState to the inspector, which was found to be drawn by UnityEditor.Graphs.AnimationStateMachine.StateEditor. looking through the GitHub I wasn't able to find anything relating to this.
was the source simply skipped over, unavailable, or do you not have permission to show this specific namespace?
hi, when I browse the tags , I cannot find the 2017.3 tag, So please Add it !
Thanks very much!
Available here: https://bitbucket.org/Unity-Technologies/networking
This is especially useful since UnityEngine.Networking.NetworkManager
is an inheritable class with many virtual methods.
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