Comments (2)
Hey @richardtop, there are technically two solutions to achieve that:
Remove A
, B
and C
from the stack and push X
or replace the existing stack with [Z, X]
.
The easier and probably more elegant solution (at least from a UI perspective) is to simply set the new stack animated.
I created a simple SwiftUI library that supports exactly that scenario. You can find the project there: https://github.com/davidscheutz/swiftui-infinite-navigation/tree/1.0.0
Hope that is helpful ✌️
from swiftui-navigation-stack.
Thanks, I'll take a look!
from swiftui-navigation-stack.
Related Issues (20)
- Full Screen cover equivalent HOT 4
- Swift Package Manager installation not working - XCode 13 HOT 4
- Transition animation not working HOT 1
- @State variables get reset after pop HOT 3
- Support for iOS 15. HOT 1
- Push doesn't work if app is backgrounded and aware of scenePhase
- Return to the same position in the previous view HOT 2
- Support for Xcode 14 and new SwiftUI API HOT 6
- Previous view completely reloaded after pop HOT 1
- Popping to a specific view
- Callback navigation sometimes doesnt work HOT 1
- iOS 16 transitions malfunctioning HOT 9
- after pop,the previous scrollview auto scroll to top? HOT 6
- Xcode 14 Compiling Issue HOT 6
- not support swipe back HOT 2
- Referencing @Environment(\.scenePhase) var scenePhase breaks navigation when moving app to background
- [Bug]: Clicking on any other window in macOS will return stack to its root
- Value not changed by @Binding
- onappear excuse only first time
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