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desire-paths's Issues

trampled blocks can't be turned into farmland

you cannot use a hoe on blocks that you've trampled on. what makes this even worse is considering how fast grass blocks are turned into trample blocks. Could you please allow players to use hoes on these blocks to turn them into farmland?

Needs updating for 1.16.1

Crashes the game on 1.16.1:

Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on DesirePathHoeItemOnConstructorMixin could not find any targets matching 'Lnet/minecraft/class_1794;<init>(Lnet/minecraft/class_1832;FLnet/minecraft/class_1792$class_1793;)V' in net.minecraft.class_1794. Using refmap Desire_Paths-refmap.json [PREINJECT Applicator Phase -> desire-paths.mixins.json:DesirePathHoeItemMixin -> Prepare Injections ->  -> handler$cah000$DesirePathHoeItemOnConstructorMixin(Lnet/minecraft/class_1832;FLnet/minecraft/class_1792$class_1793;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Parse]

Underside texture

2019-06-01_15 34 26
2019-06-01_15 34 38

I'm using version 1.1.0 from Curse Forge

The underside of the block has the side texture of a grass block.

Grass not regrowing

I can't seem to get any level of grass to grow back more than one level.

I made a large platform of bare dirt to test if grass would grow on it's own or if it needs adjacent grass and what level it needs to be. I put random tick speed to 30, 300 then 30000 (default is 3). I could only get any level of grass to go up one level then it was stuck. the first change happens quickly with random tick acceleration.

version 1.2.8
forge version 14.23.5.2838

blocks don't show in HWYLA overlay

when looking at a trampled path, the HWYLA overlay doesn't show up.
IMO it should show either the block name, or even better, the same as a grass block, to make it feel more dynamic.

Backport to Forge 1.12.2?

This might be a pain but can you please backport to Forge Minecraft version 1.12.2? It looks highly configurable and customizable for a mod pack

Cut down on blockstates by incrementing randomly

Instead of bumping the trample state every tick a block is walked on, you could increment it on, say, 10% of ticks and convert at 4 instead of 20. Bonus points for the increment probability and trample state blockstate count to be configurable.

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