Code Monkey home page Code Monkey logo

hidtovpadnetworkclient's People

Contributors

ashquarky avatar maschell avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Forkers

fernthedev

hidtovpadnetworkclient's Issues

Minecraft doesnt work.

In the menus the controller will work. But after you get into your world it no longer works. It will resume working after you completly leave the game. It doesnt matter if i set it to gamepad or pro controller. I am using a PS4 controller. I say to fix this add native PS4 controller support to the main program so i can plug it in via usb cable and call it a day.

Black screen using dualshock 3 on mac

Hello, when connecting the controller via USB everything works fine, but while trying to use the current release of the network client from a mac, the system goes to a black screen once trying to apply the changes. I'm using the version from the HBC app store (stable) and latest network client.
Any ideas?
Thanks!

raspberry pi support?

Is it possible to add raspberry pi support?
Please add option to automatic connection with Wii.

Cant connect xbox 360 controller

I have a stadia controller that I used stadia-vigem-x64 to spoof a xbox 360 controller but when I put in my IP and connect controller it says "Error while connecting: connect timed out"

Client causes erratic mouse movement

Whenever the network client is running, my mouse is very difficult to control. The pointer will keep jumping to the very top or the very right side of the screen.

Windows 10 Pro x64
Java 1.8.0_121

My controllers aren't showing up on the network client

I had just updated my Java to the latest build and proceeded to use the network client, and my controllers don't show up. What's wrong? I have the C++ and the 0.9j on the Wii U.

When I use the nightly build, my controllers show up. Why don't they show up on the stable build?

Something Went Wrong

So I am not sure if anyone will get this or if this is even being worked on still but after downloading stable release 4 I could not get the Network client to work whatsoever. Any and all controllers I tried would not work. So after trying countless times I ended up downloading previous builds and sure enough one worked. Build v0.3-nightly-61c7cb3 was the most recent build that I found to work because the build directly after that (v0.3-nightly-70b5da2) did not work. I know a little about code but not enough to take it on. I would assume the issue lies within the fetching of the available controllers and that is why no controller is being detected. After comparing code in several places one of the only things I noticed to be added was "import java.nio.BufferUnderflowException;" not sure if thats the problem but definitely worth the look maybe! hope this helps anyone that couldn't get it to work like me. Again build v0.3-nightly-61c7cb3 definitely works!

My controllers don't appear

Hello ! I can't get HID to VPAD to work, the controllers do not appear in the list despite the fact that I activate all types of controllers in the settings...

vJoy DInput HID devices are not detected

Paired two Switch Joy-Con controllers together into a vJoy DirectInput HID device (VID 0x1234, PID 0xBEAD) but it doesn't show up in the network client at all, even with all HID devices enabled.

It works fine in Dolphin though (DInput/0/vJoy Device), including full analog support.

Xbox One sticks use signed rather than unsigned values

HIDTest-log-elite.txt
To get the Elite controller to show up in the Network Client (v0.4), I use the Mac (OS X 10.12.6 Sierra) 360Controller driver (latest 0.16.9). It isn't detected by the default Xinput config [vid=0x7331,pid=0x1337], but shows up with [vid=0x045E,pid=0x02E3]. I've used the computer HIDTest (v0.2) (as the Wii U version can't see the controller over the network) to work out all the buttons and the triggers, and they all work fine.

However, the analog sticks (which affect two bytes per axis, with endpoints 0080 and FF7F - I'm not sure what the first byte shows, as it doesn't vary smoothly from 00 to FF - that's why I initially filed this as 'random values except at endpoints' - is this in fact the less significant half of the value, and thus noisy?) have a range of 80 at min, through 00/FF neutral, to 7F maximum (i.e. left and up are negative - counting down from FF).

I've put lines in the config file like:
VPAD_L_STICK_X = 0x07,0x00
VPAD_L_STICK_X_MINMAX = 0x80,0x7F
VPAD_L_STICK_X_DEADZONE = 0x10
but HID-to-VPAD(v0.9k) seems to want unsigned values (min 00, neutral 80, max FF).

5/11/18 I've checked with the authors of the driver, and Xinput is supposed to have a stick range of -32768 to 32767 (the four digits of hex I saw change per axis), so the problem does seem to be in the translation to a format the Wii U can understand, rather than a problem with the driver giving unexpected-for-Xbox readings.

I enclose a terminal log from HIDTest, with comments showing which bytes do what, and what I pressed when.

Error: Visual C++ not installed?

Even though I've installed both "Java" and "Visual C++ Redistributable Packages for Visual Studio 2015" the HIDToVPADNetworkClient keeps giving me the same error saying I need to install "Visual C++ Redistributable Packages for Visual Studio 2015". I've tried both the stable release and nightly builds, all I want is to connect my Nintendo Switch Pro controller to my Wii U.

Not working on Super Smash

Hey, this software is great.
Unfortunately, it is not working with supersmash bros?
Am I doing something wrong or is it a limitation?

Keyboard Not Supported?

Similar to being able to plug a keyboard directly into the Wii U, is it possible to use a keyboard connected to the PC?

Or alternatively, the ability to broadcast virtual keys via JoyToKey or Synergy while the program has focus.

I had no luck with the former using any of my corsair or logitech keyboards and the latter point would act more as a catch-all solution that anyone would be able to do themselves if their controllers aren't supported for whatever reason.

Stable version doesn't work at all and nightly doesn't connect

The stable version of the client doesn't show any input devices and the HID-Test has some exception. The nightly recognizes a controller and two other devices with random names (probable m&kb).
Once I try to connect, nothing happens tho. The Wii U doesn't show any new input devices or any other sign of some conenction being made.

HIDtoVPAD Version?

hi, has a version of HIDtoVPAD with network support been released? I see you're sending fake HID packets over tcp/udp to certain ports on the wii u but looking through the HIDtoVPAD code I don't see any networking code

twilight princess disconnect

Hi, no news about untimely disconnections on TPHD ? I specify that it works very well on wind waker hd or other games

Network Client interfering with Microphone?

Currently using v0.4 Stable:

Yo Maschell it's PeekingBoo!
I've had this issue persist since day 1 but I finally decided to investigate it, I have found that when the network client connects to my Wii U over wifi my microphone starts making popping noises.

This doesn't happen when the client is open, only when it is connected to the Wii U.
Is there anything you can think of within the software itself that could be causing this?
I can't find any reliable source about wifi interference and I have other devices like phones connected to wifi too. It only occurs while this client is connected.

An example of what I mean can be heard in this clip at the 13s mark where I say "pogs in chat":
https://clips.twitch.tv/MuddyObedientCurlewBudStar

The mic sort of skipped a bit when I said the word "chat" and usually does it every few seconds, though it's only noticeable when I talk.

Any help would be fantastic because I have tried everything I can think to, short of purchasing a LAN adapter for my Wii U.

Twilight Princess Disconnect?

I'm having a weird problem where I get the "Communications with the controller have been interrupted" message after a couple minutes ingame and the client can't reconnect anymore. This doesn't happen in any other game for me.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.