Comments (5)
It looks like you're attempting to fade the image element in and out. That doesn't make much sense because you want the image to be rendered by Curtains (on a canvas). You should instead have curtains fade out the old texture and fade in the new one.
Also you're making some of the most common GSAP mistakes.
from curtainsjs.
Please make a minimal and complete demo of the issue if you'd like help debugging.
from curtainsjs.
I am creating a slider with GSAP and curtains (applying wave effect on image). I want to change the content of the slider along with image but I am not able to achieve that. Text is changing but opacity
or display: none
for plane is not working like current slide plane is fade out and next slide plane is fade in.
Codepen Link: https://codepen.io/saadtanvir/pen/gOWMPMr
Only the last slider plane image is rendered and shown!
from curtainsjs.
Thank you for your response! Please let me know how I can do it: "You should instead have curtains fade out the old texture and fade in the new one."
from curtainsjs.
Hey @saadtanvir1994,
As @ZachSaucier pointed out, you need to create as much planes as elements in your slider, and tween a uniform
like uOpacity
to handle each plane's opacity.
There are plenty examples on the lib documentation's website and CodePen available to point you in the right direction.
I'm closing this as this clearly isn't related to a bug.
Cheers,
from curtainsjs.
Related Issues (20)
- Domain Warping HOT 1
- Planes are missing after resize HOT 3
- Multiple ShaderPasses per Plane HOT 3
- Incorrect sampler name HOT 2
- blocked because of a disallowed MIME type HOT 4
- Copying a texture with different sourceType doesn't work HOT 4
- Video Plane - no texture bound to the unit 0 HOT 2
- Gifs as displacement maps? HOT 3
- use more than 3 videos HOT 2
- Changing current shaders HOT 2
- Different shaders for different events HOT 2
- Multiple Planes issue HOT 1
- when resizing positions of planes misplaced HOT 2
- Creating a new texture or setting the source of an existing one dynamically throws a WebGL render error HOT 1
- reusing a past video texture HOT 5
- Strange behaviour on Safari ping/pong shading flowmap example HOT 4
- WebGL2 Support HOT 2
- Typescript types. HOT 2
- autoResize disabled, but right after refresh, the curtain gets resized HOT 2
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