Comments (2)
Hi @JoyMonteiro,
There's no way to change shaders during runtime, for many reasons, including performance (program would have to be compiled again - which is slow and CPU intensive).
You could handle everything in one shader and switch the desired effect based on an uniform, or even create two planes with different shaders using the same HTML element, and toggle their visibility based on some user interaction.
Hope that helps.
Cheers,
from curtainsjs.
Thanks for the clarification, Martin. Switching seems to be the better option, since having two planes might mean that the GPU is doing twice the computation.
from curtainsjs.
Related Issues (20)
- Multiple Planes issue HOT 1
- when resizing positions of planes misplaced HOT 2
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- Typescript types. HOT 2
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- ShaderPass transparensy
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from curtainsjs.