π Link Checker:
π² = Paid,
π© = Limited Free,
π = 100% Free,
π
ΎοΈ = Open Source
Please remember to always look at the license before using something in your project.
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* [Blender 3D models](https://www.blender-models.com/ ) - 3D models, particle systems/effects π
* [Reiner's Tilesets](http://www.reinerstilesets.de/ ) - A blog with free 2D and 3D graphics. π
* [TextureKing](http://www.textureking.com/ ) - Free realistic meterial stock textures π
* [Yobi3D](https://www.yobi3d.com/ ) - Free 3D model search engine. π
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* [GameSounds](https://gamesounds.xyz/ ) - Archive of all kinds of royalty-free game sounds. π
* [FreePD](http://freepd.com/ ) - Public Domain Music π
* [FreeSFX](http://www.freesfx.co.uk/ ) - free sound effects π
* [Freesound](http://www.freesound.org/ ) - collaborative database of Creative Commons Licensed sounds π
* [Kavex's GameSounds](https://github.com/Kavex/GameSounds ) - Free sounds for any use π
* [Musopen](https://musopen.org/ ) - Royalty free music. π
* [Nameless: the Hackers RPG Soundtrack](https://boxcat.bandcamp.com/album/nameless-the-hackers-rpg-soundtrack ) - high-quality by BoxCat Games π²
* [Octave](http://raisedbeaches.com/octave/index.html ) - free library of UI sounds, handmade for iOS. :free1:
* [PacDV](http://www.pacdv.com/sounds/index.html ) - royalty free sounds collection. π
* [SoundBible.com](http://soundbible.com/ ) - Royalty-free of sound effects under various licenses. π
Multiple Graphic Collections
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* [CGTextures](http://www.textures.com ) - A large collection of textures. π©
* [GameDev Market](https://www.gamedevmarket.net/ ) - a community-driven marketplace that connects indie game developers with talented asset creators. π²
* [OpenGameArt](http://opengameart.org/ ) - a media repository intended for use with free software game projects. π
* [PlainTextures](http://www.plaintextures.com/ ) - Free high resolution textures, brushes and photos π
* [Sketchfab](https://sketchfab.com/ ) - Publish & embed interactive 3D models. π©
* [Upando](http://upan.do/ ) - Marketplace with lots of resources for game developers. π©
* [Vecteezy](http://www.vecteezy.com/ ) - Free Vector Art. π
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* [AdMob by Google](https://www.google.com.br/admob/ ) - Google's Ads and monetization service for mobile.
* [AdColony](http://www.adcolony.com/ ) - Mobile video Ads service.
* [Appodeal](http://www.appodeal.com/ ) - A programmatic ad mediation solution for mobile apps.
* [ChartBoost](https://www.chartboost.com/ ) - Monetization, analytics platform.
* [RevMob](https://www.revmobmobileadnetwork.com/ ) - Monetization and Ads solution.
* [Unity Ads](https://unity3d.com/pt/services/ads ) - Unity3D Official Ads SDK.
* [Vungle](https://vungle.com/ ) - Video Ads service.
2D Engines and Frameworks
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* [Agen](http://2dengine.com/page.php?p=features ) - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices.
* [Allegro](http://liballeg.org/ ) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. π
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* [AndEngine](http://www.andengine.org ) - 2D Android Game Engine π
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* [Bacon2D](http://bacon2d.com/ ) - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. π
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* [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine ) - Classic point and click adventure game engine and editor. π
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* [Box2D](http://box2d.org/ ) - A 2D Physics Engine for Games. π
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* [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp ) - C# implementation of the Chipmunk2D lib. π
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* [Chipmunk2D](https://chipmunk-physics.net/ ) - A fast and lightweight 2D game physics library.
* [Cocos2D](https://github.com/los-cocos/cocos ) - graphic library for games and multimedia, for python language π
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* [Cocos2d-x](http://cocos2d-x.org/ ) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE. π
* [Construct 2](https://www.scirra.com/ ) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. π©
* [Coquette](http://coquette.maryrosecook.com/ ) - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.
* [Corona SDK](https://coronalabs.com/ ) - A Cross-Platform Mobile App Development for iOS and Android.
* [Defold](http://www.defold.com/ ) 2D game engine by King π
* [Duality](http://duality.adamslair.net/ ) - C# / OpenGL 2D Game Engine that comes with visual editor.
* [ENGi](https://github.com/ajhager/engi ) - A multi-platform 2D game library for Go. π
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* [Ejecta](http://impactjs.com/ejecta ) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. π
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* [EnchantJS](http://enchantjs.com/ ) - A simple JavaScript framework for creating games and apps.
* [Farseer](http://farseerphysics.codeplex.com ) - a collision detection system with realistic physics responses.
* [FlashPunk](http://useflashpunk.net/ ) - free ActionScript 3 library designed for developing 2D Flash games.
* [Flixel](http://flixel.org/index.html ) - an open source game-making written in ActionScript3. π
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* [GameMaker](http://www.yoyogames.com/studio ) - 2D Game Engine π©
* [GameSalad](https://gamesalad.com/ ) - Game Creation Engine for Mac and Windows.
* [Gideros](http://giderosmobile.com/ ) - Mobile Cross-Platform framework using Lua programming language. π
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* (Gosu)(https://www.libgosu.org/ ) - 2D game development library for Ruby and C++ π
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* [HaxeFlixel](http://haxeflixel.com/ ) - Create cross-platform games easier and free.
* [ImpactJS](http://impactjs.com/ ) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.
* [Jitter](https://code.google.com/p/jitterphysics/ ) - a fast and lightweight physics engine written in C#.
* [Juno](https://github.com/rxi/juno ) - Framework for making 2D games with chunky pixels in Lua π
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* [Kivent](http://kivent.org/ ) - A 2D game framework for Kivy.
* [Kivy](http://kivy.org ) - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS
* [KiwiJS](http://www.kiwijs.org/ ) - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines π
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* [LibGDX](https://libgdx.badlogicgames.com/ ) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. π
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* [LimeJS](http://www.limejs.com/ ) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and
* [Lums](https://github.com/lums-proj/Lums ) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. π
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* [LΓVE](http://love2d.org ) - Lua 2D Game Engine. π
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* [MINX](https://github.com/GearChicken/MINX ) - Open Source 2D game framework written in C++ (to the style of XNA) π
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* [MOAI](http://getmoai.com/ ) - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting.
* [Matter.js](http://brm.io/matter-js/ ) - a 2D physics engine for the web.
* [MelonJS](http://melonjs.org ) - open source light-weight HTML5 game engine. π
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* [Monkey X](http://www.monkey-x.com ) - Multi-platform programming language and cross-compiler, aimed at fast game programming.
* [Monogame](http://www.monogame.net/ ) - Open Source implementation of the Microsoft XNA 4 Framework. π
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* [NodeBox](https://www.nodebox.net/ ) - a family of Python tools to create generative design.
* [Open Mega Engine](https://github.com/rafaelcp/Open-Mega-Engine )
* [OpenFL](http://www.openfl.org/ ) - Open Source Haxe Engine for making multi-platform games. π
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* [OpenRA](http://www.openra.net/ ) - OpenRA is a Libre/Free Real Time Strategy Game Engine.
* [Origamijs](http://origamijs.com/docs ) - Lightweight Library to create using HTML5 Canvas.
* [PICO-8](http://www.lexaloffle.com/pico-8.php ) - A fantasy console for making, sharing and playing tiny games and other computer programs.
* [PandaJS](http://www.pandajs.net/ ) - Open Source HTML5 Engine. π
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* [Phaser](http://phaser.io/ ) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
* [PixiJS](http://www.pixijs.com/ ) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.
* [Processing](https://www.processing.org/ ) - Processing is a programming language, development environment for artists, designers, researchers.
* [PuzzleScript](http://www.puzzlescript.net/ ) - open-source HTML5 puzzle game engine.
* [PyGame](http://pygame.org/hifi.html ) - a 2D game engine in Python. π
* [QICI](http://www.qiciengine.com/ ) - Efficient web-based tool for creating HTML5 games.
* [RPGMaker](http://www.rpgmakerweb.com/ ) - series of programs for the development of role-playing games. π²
* [Ren'Py](http://www.renpy.org/ ) - An open-source visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS.
* [Rpgboss](http://rpgboss.com ) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.
* [SDL](http://libsdl.org/ ) - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. π
* [SFML](http://www.sfml-dev.org/ ) - Simple and Fast Multimedia Library. π
* [Solarus](http://www.solarus-games.org/ ) a free and open-source Action-RPG (Zelda) game engine π
* [SpriteBuilder](http://www.spritebuilder.com/ ) - Open Source Game Development Suite for MacOS π
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* [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html ) - iOS/Mac 2D Game Engine.
* [Stage.js](http://piqnt.com/stage.js/ ) - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.
* [Starling](http://gamua.com/starling/ ) - The GPU powered 2D Flash API
* [Stencyl](http://www.stencyl.com/ ) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.
* [TIC - Tiny Computer](http://nesbox.com/tic/ ) - a tiny computer where you can make, play and share tiny games.
* [XNA](http://mxa.codeplex.com/ ) - Microsoft's game development framework.
* [iio.js](https://github.com/iioinc/iio.js ) - A javascript library that speeds the creation and deployment of HTML5 Canvas applications π
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* [p2.js](http://schteppe.github.io/p2.js/ ) - JavaScript 2D physics library π
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3D Engines and Frameworks
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* [Azul3D](http://azul3d.org/ ) - A 3D engine written in Go.
* [Blend4Web](http://www.blend4web.com/ ) - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. π
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* [Blitz3D](http://www.blitzbasic.com/Products/blitz3d.php ) 3D basic-like programming language for fast 3D desktop games.
* [Bullet](http://bulletphysics.org/wordpress/ ) - Real-time physics simulation.
* [CRYENGINE](https://github.com/CRYTEK-CRYENGINE/CRYENGINE ) - A pay what you want next gen 3D game engine written in C++. π
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* [Cinder](https://libcinder.org/ ) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. π
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* [Dash](https://github.com/Circular-Studios/Dash ) - A free and open 3D game engine written in D. π
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* [Godot](http://www.godotengine.org/ ) - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. π
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* [Havok Vision](http://www.havok.com/vision-engine/ ) - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology.
* [Haxor](http://www.haxor.xyz/ ) - Combine the power of HaXe language and HTML5+WebGL to easily develop powerful applications that can run in any modern browser.
* [Hive3D](http://www.eyelead.com/hive/ ) - Real Time Collaboration 3D engine.
* [Horde3D](http://www.horde3d.org/ ) - small open source 3D rendering engine. π
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* [Irrlicht](http://irrlicht.sourceforge.net/ ) - open source high performance realtime 3D engine written in C++. π
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* [JPCT](http://www.jpct.net/ ) - jPCT is a 3D engine for desktop Java and Google's Android.
* [Lumberyard](https://aws.amazon.com/pt/lumberyard/ ) - Amazon Lumberyard is a free AAA game engine deeply integrated
* [ODE](http://www.ode.org/ ) - ODE is an open source, high performance library for simulating rigid body dynamics. π
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* [Ogre3D](http://www.ogre3d.org/ ) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
* [Panda3D](https://www.panda3d.org/ ) - a framework for 3D rendering and game development for Python and C++ programs.
* [Paradox](http://paradox3d.net/ ) - Open Source C# Game Engine. π
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* [Piston](http://www.piston.rs/ ) - a modular open source game engine written in Rust. π
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* [PlayCanvas](https://playcanvas.com/ ) - A WebGL Game Engine.
* [Polycode](http://polycode.org ) - Open-Source Framework for creating games in C++ (with Lua bindings).
* [Rajawali](https://github.com/Rajawali/Rajawali ) - Android OpenGL ES 2.0/3.0 Engine π
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* [Source](https://developer.valvesoftware.com/wiki/Main_Page ) Valve's Flagship engine π
* [Spring](http://springrts.com/ ) - A powerful free cross-platform RTS engine.
* [Stingray](http://www.autodesk.com/products/stingray/ ) - 3D game engine and real-time rendering software π²
* [Superpowers](https://sparklinlabs.itch.io/superpowers ) - HTML5 Collaborative 2D/3D Game Maker
* [Three.js](http://threejs.org/ ) - Javascript 3D Library.
* [Turbulenz](http://biz.turbulenz.com/developers ) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content.
* [Unity 3D](http://unity3d.com/ ) - A development engine for the creation of 2D and 3D games and interactive content.
* [Unreal Engine 4](https://www.unrealengine.com/ ) - the new game engine technology developed by Epic Games.
* [Urho3D](http://urho3d.github.io/ ) - Cross-platform rendering and game engine. π
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* [Wave](http://waveengine.net/ ) - Cross-platform engine written in C#
* [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js ) - 3d javacript framework for building apps and games π
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* [bgfx](https://github.com/bkaradzic/bgfx ) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. π
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* [gameplay](http://gameplay3d.io/ ) - A free, open-source, cross-platform, 2D + 3D game framework written in C++. It is aimed towards indie game developers who are creating desktop and mobile games.
* [jMonkeyEngine 3](http://jmonkeyengine.org/ ) - a 3D open-source game engine for adventurous Java developers.
* [voxel.js](http://voxeljs.com/ ) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.
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* [BrowserQuest](https://github.com/mozilla/BrowserQuest ) π
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* [Doom 3](https://github.com/id-Software/DOOM-3 ) π
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* [Doom](https://github.com/id-Software/DOOM ) π
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* [Duke Nukem 3D: Atomic Edition](http://legacy.3drealms.com/duke3d/ ) π
* [HandmadeHero: making 2D game from scratch](https://handmadehero.org/ ) π²
* [Prince of Persia](https://github.com/jmechner/Prince-of-Persia-Apple-II ) π
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* [Quake 2](https://github.com/id-Software/Quake-2 ) π
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* [Quake III Arena](https://github.com/id-Software/Quake-III-Arena ) π
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* [Quake](https://github.com/id-Software/Quake ) π
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* [SimCity](https://github.com/simhacker/micropolis ) π
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* [Wolfenstein 3D](https://github.com/id-Software/wolf3d ) π
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* [Boardgamizer](http://www.boardgamizer.com ) - Board Game Design Idea Generator. π
* [Gigster](http://www.ludocraft.com/gigster/ ) Randomized Game Idea Generator π
* [RPTools](http://www.rptools.net ) - a brand of open-source programs designed to enhance traditional pen-and-paper role playing games. π
* [Video Game Name Generator](https://videogamena.me ) Randomized video games names π
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* [A Guide to Launching Indie Games](http://www.binpress.com/blog/2015/02/06/indie-game-launch-guide-pre-launch/ ) - successful launch strategy for Indie Games π
* [Gamebrief](http://www.metkis.com/gamebrief/index.html ) Focus development of your game with 10 questions. π
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* [Board Game Mechanics](http://boardgamegeek.com/browse/boardgamemechanic ) Set of different board game mechanics π
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* [Casual](https://casual.pm/ ) - Visual Project Management π²
* [HacknPlan](http://hacknplan.com/ ) - Project management for game developers π©
* [Taiga](https://taiga.io/ ) - Project management platform for agile developers & designers π©
* [Trello](https://trello.com/ ) - Organize and prioritize projects π©
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* [Designer Notes](http://www.designer-notes.com/ ) - Soren Johnson's Game Design Journal π
* [Gamasutra](http://www.gamasutra.com/ ) - The Art & Business of Making Games :ree:
* [Game Development on StackExchange](http://gamedev.stackexchange.com/ ) - Game Development Stack Exchange π
* [GameDev](http://www.gamedev.net/page/index.html ) - Game Development Community π
* [GameDevs.org](http://gamedevs.org/ ) - various topics relating to game development π
* [GameJolt](http://gamejolt.com/ )
* [GameMarketeers](http://www.gamemarketeers.com/ )
* [Greenlit Gaming](http://greenlitgaming.com/ )
* [HTML5 Game Devs Forum](http://www.html5gamedevs.com/ )
* [HobbyGameDev](http://www.hobbygamedev.com/ )
* [Html5 Game Development](http://www.html5gamedevelopment.com/ )
* [IndieDB](http://www.indiedb.com/ )
* [Indius](http://indius.org/ )
* [Java Gaming](http://www.java-gaming.org/ )
* [Lost Garden](http://www.lostgarden.com/ )
* [Real-Time Rendering](http://www.realtimerendering.com/ )
* [Superlevel](https://superlevel.de/ )
* [TIGSource](http://www.tigsource.com/ )
* [TruePCGaming](http://truepcgaming.com/ )
* [WhatGamesAre](http://www.whatgamesare.com/featured-posts.html )
* [iforce2d](http://www.iforce2d.net/ )
* [indiegames](http://indiegames.com/index.html )
* [indievault](http://www.indievault.it/ )
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* [3D Math Primer for Graphics and Game Development](http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ )
* [Artificial Intelligence for Games](http://www.amazon.com/dp/0123747317?tag=game-prog-books-20 )
* [Essential Mathematics for Games and Interactive Applications: A Programmer's Guide](http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/ )
* [Flow](http://www.amazon.com/Flow-The-Psychology-Optimal-Experience/dp/0061339202/ )
* [Game Coding Complete](http://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry/dp/1133776574/ )
* [Game Development Essentials: Game Level Design](http://www.goodreads.com/book/show/1633392.Game_Development_Essentials )
* [Game Engine Architecture](http://www.gameenginebook.com/ )
* [Game Mechanics: Advanced Game Design](http://www.goodreads.com/book/show/13705461-game-mechanics )
* [Game Programming Gems](http://www.amazon.com/Game-Programming-Gems-CD/dp/1584500492 )
* [Game Programming Patterns](http://gameprogrammingpatterns.com/ )
* [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578 )
* [Hello Scratch: Learn to Program by Making Arcade Games](https://www.manning.com/books/hello-scratch )
* [Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E](http://www.pearsonhighered.com/educator/product/Interactive-Computer-Graphics-A-TopDown-Approach-with-ShaderBased-OpenGL/9780132545235.page )
* [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20 )
* [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20 )
* [Nature of Code](http://natureofcode.com/book/ )
* [Physics for Game Developers](http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065 )
* [Programming Game AI by Example](http://www.amazon.com/dp/1556220782?tag=game-prog-books-20 )
* [Real-Time Rendering](http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/ )
* [Rules of Play](http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ )
* [The Art of Game Design](http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ )
* [The Ultimate Guide to Video Game Writing and Design](http://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design )
* [The Visual Story](http://www.amazon.com/The-Visual-Story-Creating-Structure/dp/0240807790/ )
* [Theory of Fun](http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ )
* [Tricks of the Windows Game Programming Gurus](http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618 )
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* [CompoHub](http://compohub.net/ ) - A compilation site of many game jams in a timeline.
* [Game jams on itch.io](https://itch.io/jams ) - Listing of itch.io game jams
* [Game Off](https://gameoff.github.com ) - GitHub's game jam
* [Indie Game Jams](http://www.indiegamejams.com/ ) - Listing of game jams
* [Ludum Dare](http://ludumdare.com/ ) - very popular game jam
* [One Hour Game Jam](http://onehourgamejam.com/ ) - Weekly 1 hour game jam
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* [Casual Connect](http://casualconnect.org/ ) π
* [Game Developer Magazine](http://www.gdcvault.com/gdmag ) π
* [IndieMag](https://www.indiemag.fr/ ) π
* [Making Games](http://www.makinggames.biz/ ) π
* [indie-o-rama](http://www.indieorama.com/ ) π
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* [awesome-gametalks](https://github.com/hzoo/awesome-gametalks ) - A curated list of game talks (GDC, youtube, etc). π
ΎοΈ
* [BigSushi](http://www.bigsushi.fm/ ) - BigSushi GameDev Podcast π
* [TheChernoProject](https://www.youtube.com/user/TheChernoProject ) - TheChernoProject youtube channel π
* [Twitch GameDev](http://www.twitch.tv/directory/game/Game%20Development ) - Twitch GameDev Streams π
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* [Fusion Character Animator](http://loopengo.free.fr/ ) - small tool for Clickteam Fusion 2.5 to facilitate the animation of 2D character sprites for developers. π²
* [ScreenToGif](https://screentogif.codeplex.com/ ) - record a selected area of your screen and save it as a Gif π
* [Spine](http://esotericsoftware.com/ ) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. π²
* [Spriter](http://www.brashmonkey.com/spriter.htm ) - Modern tool for sprite animation. π²
* [DragonBones](http://dragonbones.effecthub.com ) - The Open Source 2D skeleton animation solution for Flash π
ΎοΈ
* [LWF](http://gree.github.io/lwf/ ) - Lightweight SWF. LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. π
ΎοΈ
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* [Ardour](http://ardour.org/ ) - A multichannel digital audio workstation π
ΎοΈ
* [as3sfxr](http://www.superflashbros.net/as3sfxr/ ) - Generating sound effects π
* [Audacity](http://sourceforge.net/projects/audacity/ ) - cross-platform software for recording and editing sounds. π
ΎοΈ
* [Audiosauna](http://www.audiosauna.com/ ) - transforms your web browser into a fast and flexible music production studio with built in synthesizers and live effects.
* [Audiotool](http://www.audiotool.com/app ) - Online music producer.
* [BeepBox](http://www.beepbox.co/ ) - online tool for sketching and sharing chiptune melodies π
* [Bfxr](http://www.bfxr.net/ ) - A tool to make sound effects for computer games.
* [Bosca Ceoil](http://boscaceoil.net/ ) - Online (and also desktop) music producer made by Terry Cavanagh. Simple, intuitive, has a distinctive retro-ish sound. π
* [ChipTone](http://sfbgames.com/chiptone/ ) - Online sound effect generator π
* [FamiTracker](http://famitracker.com/ ) - Produce music for the NES/Famicom-systems π
* [iNudge](http://tonematrix.audiotool.com ) - Create sound patterns online.
* [jfxr](http://jfxr.frozenfractal.com ) - A JavaScript port of the Bfxr sound effect generator.
* [LMMS](https://lmms.io/ ) - digital audio workstation software π
ΎοΈ
* [MadTracker](http://www.madtracker.org/main.php ) - a powerful and efficient approach to making music. Versatility and compatibility are guaranteed due to full VSTβ’, ASIOβ’ and ReWireβ’ support.
* [Musagi](http://www.drpetter.se/project_musagi.html ) - fairly large and sophisticated music editor and synthesizer π
ΎοΈ
* [PulseBoy](http://www.pulseboy.com/ ) web-based musical sequencer which only uses 8bit sounds and samples π
* [Rosegarden](http://www.rosegardenmusic.com/ ) - music composition and editing environmen π
ΎοΈ
* [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html ) - Open Source MIDI sequencer. π
ΎοΈ
* [Soundation](https://soundation.com/ ) - Online Professional music studio.
* [SunVox](http://www.warmplace.ru/soft/sunvox/ ) - a small, fast and powerful modular synthesizer with pattern-based sequencer (tracker).
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* [ImageAlpha](http://pngmini.com/ ) β Mac OS X GUI for pngquant and other tools π
* [Image Asset Generation Photoshop plug-in](https://github.com/adobe-photoshop/generator-assets ) β Easy export layers to files. π
ΎοΈ
* [Kraken.io](https://kraken.io/ ) - robust, ultra-fast image optimizer and compressor with best-in-class algorithms. π²
* [Littera](http://kvazars.com/littera ) - Bitmap font generator π
* [PNGGauntlet](http://pnggauntlet.com/ ) - Smash PNGs for faster sites π
* [PNGoo](https://pngquant.org/ ) - Windows GUI for batch conversion. π
* [Pngyu](http://nukesaq88.github.io/Pngyu/ ) - simple PNG image file compression tool. π
ΎοΈ
* [SuperPNG Photoshop plug-in](http://www.fnordware.com/superpng/ ) β Mac and Windows. Comparison with "Save for Web" π
* [TinyPNG](https://tinypng.com/ ) - Advanced lossy compression for PNG images that preserves full alpha transparency. π
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* [Charas](http://charas-project.net/index.php ) - Charas is a charset generator for RPG Maker. π
* [Loose Leaf](http://www.geocities.jp/kurororo4/looseleaf/ ) - Sprite character generator π
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* [10xGDD](http://pixelatto.com/10xgdd/ ) A fun-centric design brief template for your game designs. π
* [articy:draft](http://www.nevigo.com/en/articydraft/overview/ ) visual environment for the creation and organization of game content. π²
* [Dundoc](http://www.dundoc.com/ ) Game Design starter Template π
* [plotbot](http://www.plotbot.com/ ) Write screenplays in your browser. π
* [Scrivener](https://www.literatureandlatte.com/scrivener.php ) Helps concentrate on composing and structuring long and difficult documents π²
* [Tiny Game Design Tool](http://tinygdtool.urustar.net ) small, portable booklet created in order to help game designers. π
* [Twine](http://twinery.org/ ) - Open-source tool for telling interactive, nonlinear stories. π
ΎοΈ
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* [Atom](https://atom.io/ ) Highly customizable open source text editor π
ΎοΈ
* [Eclipse](https://eclipse.org/ ) - integrated development environment mainly used for Java π
* [Notepad++](https://notepad-plus-plus.org/ ) Notepad replacement that supports several languages. π
ΎοΈ
* [Sublime Text](http://www.sublimetext.com/ ) Sophisticated text editor for code, markup and prose. π²
* [Visual Studio Community Edition](https://www.visualstudio.com/vs/community/ ) A fully-featured, extensible, free IDE π
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* [Blender](http://www.blender.org/ ) - free and open source 3D creation suite π
ΎοΈ
* [MakeHuman](http://www.makehuman.org/ ) - free and open source software to create realistic 3d humans π
ΎοΈ
* [sculptris](http://pixologic.com/sculptris/ ) π
* [SketchUp](http://www.sketchup.com/ ) - 3D modeling computer program for a wide range of drawing application π²
* [Maya](http://www.autodesk.com/products/maya/overview ) Industry animation software π²
* [3ds Max](http://www.autodesk.com/products/3ds-max/overview ) Industry modeling software π²
* [Clara.io](https://clara.io/ ) - Start creating, rendering and sharing 3D π©
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* [Aseprite](http://www.aseprite.org/ ) - Animated sprite editor & pixel art tool π²
* [Hexels](https://www.marmoset.co/hexels/ ) - intuitive 2D, grid-based painting tool π²
* [Pickle](http://www.pickleeditor.com/ ) - Another Pixel art Editor. π²
* [PiskelApp](http://www.piskelapp.com/ ) - Free Online Pixel Art and Animated Sprite Tool. π
ΎοΈ
* [Pixi Paint](https://github.com/Kavex/pixel-editor/blob/master/download.md ) Desktop version of Pixie Engine π
* [Pixie Engine](http://pixieengine.com/ ) - Free online pixel editor π
* [Pixen](https://github.com/Pixen/Pixen ) - Pixel Art Editor for OSX π
ΎοΈ
* [PyxelEdit](http://pyxeledit.com/ ) - Pixel art editor designed to make it fun and easy to make tilesets, levels and animations. π²
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* [Cheetah-Texture-Packer](https://github.com/scriptum/Cheetah-Texture-Packer ) - High efficient and fast 2D bin packing tool π
ΎοΈ
* [GlueIT](https://github.com/Kavex/GlueIT ) Free Simple Spritesheet Tool π
* [GraphicsGale](http://www.humanbalance.net/gale/us/ ) - Animation graphic editor easy to use. π²
* [Leshy SpriteSheet Tool](https://www.leshylabs.com/apps/sstool/ ) - HTML5 tool for creating, packing, and modifying sprite sheets and texture atlases π
* [Libgdx Texture Packer](https://github.com/libgdx/libgdx/wiki/Texture-packer ) - Texture Packer built into Libgdx π
ΎοΈ
* [MakeAtlas](http://www.skn3.com/junk/makeatlas/makeatlas1.12.zip ) - Simple tool to pack a texture atlas π
* [ShoeBox](http://renderhjs.net/shoebox/ ) - Adobe Air based app with game and ui related tools. π
* [Sprite Generator](https://spritegenerator.codeplex.com/ ) - O-tree based rectangle sprite packing π
* [Sprite Sheet Packer](https://spritesheetpacker.codeplex.com ) - fully featured tool for combining multiple individual images into a single, efficiently laid out image π
* [Spritesheet Preview](http://kleber-swf.com/app/spritesheet-preview/ ) - A simple and free tool to preview sprite sheets π
* [Stitches](https://draeton.github.io/stitches/ ) An HTML5 sprite sheet generator π
ΎοΈ
* [TexturePacker](https://www.codeandweb.com/texturepacker ) - Great spritesheet creation editor. π²
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* [Artifex Terra](http://www.artifexterra.com/ ) - Terrain editor for easy and sophisticated landscape painting and editing π
* [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/ ) - Create quality, realistic terrain quickly and intuitively π
* [Fracplanet](https://sourceforge.net/projects/fracplanet/ ) - Fractal planet and terrain generator
* [Nem TG](http://nemesis.thewavelength.net/index.php?p=8 ) - 3D terrain generator
* [World Machine](http://www.world-machine.com/ ) - Procedural terrain creation, simulations of nature, and interactive editing π²
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* [FilterForge](https://www.filterforge.com/ ) - A plugin for Adobe Photoshop that allows you to build your own filters. π²
* [PixPlant](http://www.pixplant.com/ ) - Smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from photos. π²
* [STG](http://www.seamlesstexturegenerator.com/ ) - a tool for creating professional seamlessly-tileable textures from photographs quickly and easily. π²
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* [ArrayPainter](http://www.arraypainter.com/ ) - Array Painter is the easiest and fastest way to make 2D arrays ready for copy pasting into your own program.
* [AutoTileGen](http://pixelatto.com ) - AutoTileGen is an automatic tileset generator for 2D game terrains. π²
* [OGMO Editor](http://www.ogmoeditor.com/ ) - generic level editor. π
ΎοΈ
* [Overlap2D](http://overlap2d.com/ ) - a 2D level and UI editor with an engine agnostic philosophy. π
ΎοΈ
* [Mappy](http://tilemap.co.uk/mappy.php ) - Free tilemap editor. π
* [Tiled](http://www.mapeditor.org/ ) - free, easy to use and flexible tile map editor. π
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* [Gimp](http://www.gimp.org/ ) - GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. π
ΎοΈ
* [Inkscape](https://inkscape.org/en/ ) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. π
ΎοΈ
* [Krita](https://krita.org/ ) - Sketching and painting, offering an end-to-end solution for creating digital painting files from scratch by masters. π
ΎοΈ
* [Ormr](http://thebloomapp.com ) - Ormr is a fast, light-weight, cross-platform procedural graphics editor.
* [Paint.NET](http://www.getpaint.net/ ) - Paint.NET is free image and photo editing software for PCs that run Windows. π
* [Pixelmator](http://www.pixelmator.com ) - Full-featured image editing app for the Mac
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* [goxel](https://github.com/guillaumechereau/goxel ) - Open source 3D voxel editor π
ΎοΈ
* [MagicaVoxel](http://voxel.codeplex.com/ ) - free lightweight 8-bit voxel editor and interactive path tracing renderer π
* [Sproxel](https://code.google.com/archive/p/sproxel/ ) - 3d interface designed to let the user quickly create and edit voxel-based 3d models π
* [VoxelShop](https://blackflux.com/index.php)- Open source for modify and create voxel objects π
ΎοΈ
Game Development Tutorials
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* [Simple HTML5 Canvas Game](http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/ ) - Simple HTML canvas RPG looking game π
* [Udacity: HTML5 Game Development](https://www.udacity.com/course/html5-game-development--cs255 ) - HTML5 Game Development by Google π
* [Udemy: Make a Unity 2D Physics Game - For Beginners!](https://www.udemy.com/unity-2d-bouncing-and-sliding-with-physics/ ) - Unity 2D Physics π
Graphics/Modeling Tutorials
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* [Coursera: Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics ) π
* [Pixel Art Tutorial Basics for Beginners](http://gasara.deviantart.com/art/Pixel-Art-Tutorial-Basics-for-Beginners-356743783 )
* [Udacity: Interactive 3D Graphics](https://www.udacity.com/course/interactive-3d-graphics--cs291 ) - Interactive 3D Graphics by Google π
* [Udemy: The Complete Blender Creator Course](https://www.udemy.com/blendertutorial/ ) High quality Blender 3D tutorial for all levels π²
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* [How To Make Game Music with FL Studio](https://www.youtube.com/watch?v=pkvx-ipbmVg ) Youtube vid by rm2kdev π
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* [Coursera: Beginning Game Programming with C#](https://www.coursera.org/learn/game-programming ) π
* [Khan Academy: Advanced JS: Games & Visualizations](https://www.khanacademy.org/computing/cs/programming-games-visualizations ) π
* [Udemy: Fundamentals of Programming](https://www.udemy.com/fundamentals-of-programming/ ) π
* [Udemy: Learn to program Tic Tac Toe Game in Visual C++ on Windows](https://www.udemy.com/learn-to-program-tic-tac-toe-in-visual-c-on-windows/ ) π
A selection of major game studios, publishers, etc. using GitHub:
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