mariotaku / moonlight-tv Goto Github PK
View Code? Open in Web Editor NEWLightweight NVIDIA GameStream Client, for LG webOS TV and embedded devices like Raspberry Pi
License: GNU General Public License v3.0
Lightweight NVIDIA GameStream Client, for LG webOS TV and embedded devices like Raspberry Pi
License: GNU General Public License v3.0
Describe the bug
If SDL is unchecked when leaving settings it closes moonlight and settings aren't saved.
To Reproduce
Steps to reproduce the behavior:
LG webOS TV (please complete the following information):
Using ethernet connection, and runs very smoothly. Thanks for the effort. Hope there is a way to keep it installed soon.
When user performs drag, use relative movement, when user taps, use absolute position for mouse.
Describe the bug
When I start a stream it's connecting, after a few seconds I get a black screen. UI works perfect.
Tried different resolutions and bitrates. When I have a black screen and press exit on the remote it shows 0 network loss and the fps that's configured 30/60.
**LG webOS TV
Additional context
Moonlight tv version 0.6.0
Decoder: webOS SMP
Panel resolution 3840 * 2160
Is your feature request related to a problem? Please describe.
The game library page does not appear to ever refresh itself in order to update the status of games. For example, say I am using Moonlight on another client, and I open Moonlight webOS. I see the "resume" and "exit" buttons on the game in question. I now quit Moonlight on that other client.
This also means that while I am in this state, if I try to launch a different game from Moonlight webOS, nothing happens. There's also no warning dialog about the fact that only one game can be played at a time, which is what I would expect to happen if the client thinks a game is being played (of course, there is no game actually being played, which is the underlying issue here).
Describe the solution you'd like
I would expect to see Moonlight webOS refresh itself after a short delay and reflect the fact that now, no games are currently running on the host.
Describe alternatives you've considered
I see there is currently a refresh button next to the computer list which appears to manually refresh the game status. I feel this should be automatic.
Additional context
Add any other context or screenshots about the feature request here.
Additional information:
Moonlight - Release v0.3.3
TV uses Gigabit Ethernet connection.
The application starts, pairs with my computer, and lists available games.
UI and navigation work correctly.
After starting any game, the application shows "Connecting..." and PC speakers stop playing music.
5 seconds later, a black screen is shown and the Moonlight crashes.
Relaunching the application and resuming the session crashes Moonlight again.
After stopping the session, PC speakers start playing music again.
I tested different video and audio settings, the behavior is always the same.
Streaming games from PC to iPhone and Moonlight Embedded on Raspberry Pi works correctly.
Update:
Sometimes, in low-resolution modes and with checked "Use SDL to play audio" I'm able to hear music for 2 seconds, then the TV freezes and restarts.
Using gamepad disables magic remote cursor.
Is your feature request related to a problem? Please describe.
I'd like to be able to use the remote arrow buttons to navigate up to the computer selection menu and the settings menu. Similarly, when pressing back button to bring up that menu, it would be great to be able to use arrow keys to navigate the various selectable buttons.
Describe the solution you'd like
See above. Be able to use arrow keys to navigate to all selectable buttons instead of relying on the LG remote cursor.
Describe alternatives you've considered
Currently we can use the LG remote cursor, which is nice, but it's more annoying to use than simply moving the focused UI element to the menu using the arrow buttons and selecting it.
I do see that I can press the yellow button to change PC as well, but intuitively i feel like i should be able to navigate from the game list to both menu items at the top of the screen
Additional context
Add any other context or screenshots about the feature request here.
I noticed that 4f674cf switched from creating a SHA256 client certificate with OpenSSL to a SHA1 client certificate with mbedTLS. SHA1 certificates are deprecated almost everywhere, so it would be a good idea to generate a SHA256 client certificate, especially because these certificates will be long-lived and require re-pairing with all host PCs to rotate.
Official Moonlight clients have been generating SHA256 certificates since mid-2019 when Debian Buster's specially configured OpenSSL package started blocking SHA1 certificates. I believe OpenSSL 3.0 will default to blocking SHA1 across the board, so SHA1 client certificates in the field are likely to break when Nvidia updates to OpenSSL 3.0 (once it's released, of course).
Is your feature request related to a problem? Please describe.
It is currently pretty difficult to see which game is currently in focus. I suggest only drawing the border around the game currently in focus, and possibly even making the border a brighter color so it is more visible against the dark gray background.
This is what Moonlight-qt does.
Describe the solution you'd like
Only see a border around the currently focused game.
Describe alternatives you've considered
The focused game icon becomes larger when focused, even potentially partially obscuring other game elements in the view. This is how it looks (by default for "collection views") on tvOS.
Additional context
Add any other context or screenshots about the feature request here.
UPDATE 2: new version 0.6.0 has working HW Acceleration!!
It works great with the stock bitrate, if I go anything more than 50Mbps, Moonlight crashes.
UPDATE: new version 0.5.2 works!!!
It also works and pairs succesfully, although I'm warned that there's no HW decoding available:
And, as warned, anything above 720p gets absolutely slow and stutters a lot. I'm using LAN, not wireless, but I guess this is the best the TV can handle without HW decoding:
Anyway, this is a big improvement!! I'm so happy to see this working!! Keep up the good work! :-)
**INPUT TEST:
Mouse works as intended both in-app and in-stream. Could not test Xbox One controller, i'll give it a go as soon as possible.
The app initially works great and connects to my host PC without issue.
The app immediately crashes upon selecting a game, although it does launch the selected game on the host PC.
The app also sometimes crashes while scrolling.
Describe the bug
moonlight-tv crashes on startup since version 0.6.0. Release 0.5.2 seems to launch fine.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I would expect an app to launch properly.
LG webOS TV (please complete the following information):
To check version, go to Settings > Quick Settings > General > About this TV > webOS TV Version
Additional context
Log of manual start:
https://gist.github.com/Informatic/801f219ad8a348db3ec00d5c56035483
Video is slightly desaturated compared to direct HDMI input on the same TV. I tested this by switching back and forth between my PC's HDMI input to TV and the Moonlight webOS app.
Tested on Wifi 2.4Ghz and Ethernet. Runs as it should with up to 10ms of delay over 2.4Ghz Wifi. WebOS Version is 4.5 (2019)
Module | webOS version | Audio | Video | Max Resolution | Note |
---|---|---|---|---|---|
OLED55GX6LA | 5.2.0-290904 | Working | Working | Tested 4k@60fps | Will test 4k@120hz with new monitor later. |
No problems in the frontend, but when starting a game the program exits with a segmentation fault.
Steps to reproduce:
Built and tested on a Raspberry Pi 4 (2GB), in both release and debug modes.
Here's the log, not that it's got anything useful in it.
Decoder platform: SDL (SW codec)
INFO: Video Driver: x11
Input manager init, -1 game controller mappings loaded
Controller #0 connected, sdl_id: 0
SDL_CONTROLLERDEVICEADDED
Segmentation fault
Tested with Xbox One X and Xbox One controllers - using USB cable.
LG 55SM9000 Webos 4.5 shows 'Unknown device connected' and Moonlight SDL doesn't get their input (when trying out a game).
Tried also with TP-Link UB400 Bluetooth dongle.
Am I not connecting the controllers correctly? Thank you!
Is your feature request related to a problem? Please describe.
I saw in the comments of #32 that you're working on supporting version 5. Do you think version 6 will be much different? I've read somewhere that the biggest difference is the UI for that release. But we don't know if the internals had a major overhaul ofcourse.
Describe the solution you'd like
I would love to see support for the 2021 models. Personally I've bought a 55C1 model and would love to play games on there using moonlight ๐
Describe alternatives you've considered
N/A
Additional context
The TV has been sitting in a box here for a couple of weeks (still moving) but when I have it set up I can help out testing if you want. Maybe provide some logs / filedumps etc.
Ethernet connection used. Works great.
Describe the bug
I've updated to release v0.6.3 & v0.6.6 and now Moonlight won't even open. Releases v0.6.1 and below work. I've tried to fully erase moonlight and install it again, but i have the same effect.
To Reproduce
Steps to reproduce the behavior:
LG webOS TV (please complete the following information):
Wired in to gigabit LAN, and things seem pretty smooth at 1080p60fps. Not quite as smooth with 4k, but I'm pretty sure the issue is with my old GTX 970, and not with moonlight-tv. Xbox One controller wired & wireless dongles do not work (unknown device). Just ordered 8bitdo adapter to try wireless Xbox One controller again later (will try to follow up once received and tested). Occasional crashing/clunkiness when launching games/Steam, but able to relaunch Moonlight and get smooth streaming from there when this does happen. Consistently crashes when launching a game after changing streaming settings (settings save, and games run on re-launch of moonlight-tv)
Not sure if surround sound is expected to be working at this point (I only heard stereo while testing, but didn't mess with any settings anywhere yet). Would be great to have that working too if not already implemented.
Thanks for all the hard work @mariotaku, this is looking fantastic!
On webOS it's 50/60 usually
An in-game overlay while in streaming providing following features:
No stream audio on LG 55SJ810V-ZA using firmware 3.8.0-61115.
Related to https://github.com/moonlight-stream/moonlight-common-c/issues/49 .
When multiple monitors connected, get position of primary monitor in the virtual "canvas" of multiple monitors combined, and transform mouse location.
Describe the bug
Incoming Geforce Experience 3.22 (Now no beta) is not compatible. Latest Moonlight releases have been updated to support it.
To Reproduce
Steps to reproduce the behavior:
Additional context
Moonlight main project has updated PC client to support GFE 3.22.xx (see here and here.)
Hook This approach is not working.DILE_VDEC_DIRECT_Open
to replace fourcc to HEVC (0x43564548)
Tested this with an Xbox One S and DS4 controller, WebOS 3 - both controllers exhibit the exact same behaviour when connected via 8Bitdo Bluetooth adapter.
The first press on each trigger is recognised and then instantly becomes toggled on, i.e. if I'm firing a weapon, it continues to fire. Once it stops (after pressing many buttons), it will no longer then recognise any further inputs.
Confirmed that this behaviour is the same using a wired DS4 controller.
Tested on Wifi 2.4Ghz and Ethernet. Image appears showing 1 frame of the PC (static image). Input works as I click on many elements in the static image and on the PC things work (like clicking start menu or runing programs) but the picture on the LG TV keeps like a static image. Sound works well, and the app statistics shows up to 10ms delay over wifi 2.4Ghz and no frames dropped. Tried with different bitrates but no success. TV is able to stream very large movies (2K/60) through LAN or wifi without problem. WebOS version is 4.0 (2018)
@1080p60 works with any bitrate , but any resolution over that the latency is very high
Being able to right click with the LG remote or hold down the select to bring up a context menu would really enhance the experience when mstsc is used.
Appears to work overall, but there is no hardware acceleration. Therefore, performance is mostly bad.
Version WebOS: 05.30.10
Video: Doesn't Work [Black screen, also SOPS not supported @4k 60FPS]
Audio: Works
Remote: Works
Controller: Not tested
The black screen seems to be an unrecoverable state. Audio still works. Pressing back on LG remote results in warning popping up telling you that stopping the stream will result in quitting the game.
Version: moonlight-tv 0.1.3
TV: LG C9 webOS 5.00.03
Moonlight is almost able to handle it, but hard to test yet.
To Reproduce
Steps to reproduce the behavior:
cmake .. -DTARGET_RASPI=ON
. This completes successfully.make
.Expected behavior
The build completes and creates an executable.
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/home/pi/projects/moonlight-tv/app/ui/root.c: In function \u2018ui_render_background\u2019:
/home/pi/projects/moonlight-tv/app/ui/root.c:105:13: warning: implicit declaration of function \u2018renderer_draw\u2019 [-Wimplicit-function-declaration]
renderer_draw();
^~~~~~~~~~~~~
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/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c:28:55: error: \u2018res_vertex_source_data\u2019 undeclared here (not in a function); did you mean \u2018res_default_cover_data\u2019?
static const char *shader_sources[2] = {(const char *)res_vertex_source_data, (const char *)res_fragment_source_data};
^~~~~~~~~~~~~~~~~~~~~~
res_default_cover_data
/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c:28:93: error: \u2018res_fragment_source_data\u2019 undeclared here (not in a function); did you mean \u2018res_default_cover_data\u2019?
static const char *shader_sources[2] = {(const char *)res_vertex_source_data, (const char *)res_fragment_source_data};
^~~~~~~~~~~~~~~~~~~~~~~~
res_default_cover_data
/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c: In function \u2018renderer_setup\u2019:
/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c:59:72: error: \u2018res_vertex_source_size\u2019 undeclared (first use in this function); did you mean \u2018res_default_cover_size\u2019?
glShaderSource(vertex_shader, 1, &shader_sources[0], (const int *)&res_vertex_source_size);
^~~~~~~~~~~~~~~~~~~~~~
res_default_cover_size
/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c:59:72: note: each undeclared identifier is reported only once for each function it appears in
/home/pi/projects/moonlight-tv/app/ui/sdl_renderer.c:72:74: error: \u2018res_fragment_source_size\u2019 undeclared (first use in this function); did you mean \u2018res_default_cover_size\u2019?
glShaderSource(fragment_shader, 1, &shader_sources[1], (const int *)&res_fragment_source_size);
^~~~~~~~~~~~~~~~~~~~~~~~
res_default_cover_size
make[2]: *** [CMakeFiles/moonlight.dir/build.make:713: CMakeFiles/moonlight.dir/app/ui/sdl_renderer.c.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:831: CMakeFiles/moonlight.dir/all] Error 2
make: *** [Makefile:130: all] Error 2
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