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.q.'s Introduction

Friday Night Funkin' Character Offset Tool (FNFCOT)

tool to help determine character animation offsets for friday night funkin'

demo of how it works here https://studionokoi.github.io/fnfoffset/

How to use

  1. Add your character png and xml files into assets/images

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  1. Replace "brandon__png" and "brandon__xml" in Character.hx with the names of the png and xml you added in step 1.

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  1. Change the animation names in Character.hx to the names in your xml file.

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If you have more animations, you can add them as well. Extra animations should also be added here in PlayState.hx

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  1. Build the program. I prefer to use "lime test html5". If you're struggling with this step, refer to README.md at https://github.com/ninjamuffin99/Funkin/

  2. Use the ARROW KEYS to match up the bottom bounds of your character with the bottom bounds of the dad. When you are done, press ENTER.

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The "Game Offset" value is what you should add to the dad.x and dad.y values in PlayState.hx in the actual Friday Night Funkin' files.

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  1. Press space to cycle through animations. Move the character with the ARROW KEYS and note the offset values when you get the character aligned with the reference beneath it.

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The X and Y values are what you set the offsets to in Character.hx in the Friday Night Funkin' files.

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Enjoy!!

I hope you enjoy this program. If you like it, consider following me on twitter here: https://twitter.com/studioNOKOI

You don't have to credit me if you use this in any mods, but I'd like you to show me what you make with it :)

Have fun!

.q.'s People

Contributors

studionokoi avatar mario1d240 avatar

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