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cub3d's Introduction

Cub3D

This project aims to recreate the original Doom's iconic raycasting engine, a groundbreaking technology used to render the 3D graphics in the classic video game Doom.

Project Overview

The primary objective of this project is to replicate the raycasting engine used in the original Doom game. The project focuses on generating a 3D environment using raycasting techniques, simulating the illusion of depth and 3D space, and rendering a first-person perspective similar to the Doom game.

Key Features

  • Raycasting Engine: Implementation of a raycasting system for rendering 3D environments.
  • First-Person View: Simulating a first-person view of the environment.
  • Wall Textures: Applying textures to walls for realistic visuals.
  • Movement and Interaction: Implementing player movement and interaction with the environment.
  • Bonus Part: Player orientation with mouse (accelerometer) and top-view level map.

Contacts

Thank you for exploring Cub3D! I hope this project offers a nostalgic and engaging experience reminiscent of the original Doom game.

Have a nice day!
Marco Sebastiani

cub3d's People

Contributors

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Watchers

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