Comments (5)
Ya I'm interested!
I'm currently trying to figure out how to get offline vector mbtiles to work for the 2022 update to iBurn (based on this reference) but Catalyst and macOS support would be great.
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Would mac catalyst support still be something you are interested in, @chrisballinger?
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I see no reason why we would not support this. It's just one more "iOS" platform to build for afaik.
Although developers may be more interested into proper M1 support in the macOS SDK (I still need to figure out how big the difference there is between native iOS and macOS SDKs).
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Sounds like a fun project...
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On paper it should be trivial once done by someone familiar with Apple requirements. We can already build the Qt part of the codebase for M1 mac natively so it's just the matter of configuring the macOS and iOS builds properly.
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Related Issues (20)
- Fix Android Benchmark on CI
- [email protected] doesn't display contents if open as a local file HOT 1
- MLNStyleLayerDrawingContext not available HOT 14
- iOS release workflow fixes
- iOS PR proposal: different north rendering direction HOT 2
- iOS PR proposal: restricting pan movement HOT 2
- Adding a single `MLNAnnotationView` to an `MLNMapView` results in laggy map rendering HOT 5
- Qt workflow failing: 404 Not Found HOT 2
- PIXEL: ioctl err: 1 on non-emulated Pixel hardware HOT 18
- Metal readme update
- Objective-C: don't use assign property attribute
- [iOS - Metal - v6.1.0] - lineDashPattern with steps disappears HOT 2
- Fix coverage generation HOT 2
- [iOS] MLNUserTrackingModeFollowWithHeading causing issue with MLNUserLocationAnnotationView location update HOT 2
- Allow setting padding when camera is tracking
- Annotations in Android 11.0.0-pre0 HOT 1
- Use a Gradle Version Catalog defining dependencies in Gradle
- iOS - 'mbgl/style/layer.hpp' file not found HOT 4
- Who is using MapLibre Native?
- iOS release process improvements
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