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chrisballinger avatar chrisballinger commented on May 27, 2024 1

Ya I'm interested!

I'm currently trying to figure out how to get offline vector mbtiles to work for the 2022 update to iBurn (based on this reference) but Catalyst and macOS support would be great.

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wipfli avatar wipfli commented on May 27, 2024

Would mac catalyst support still be something you are interested in, @chrisballinger?

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ntadej avatar ntadej commented on May 27, 2024

I see no reason why we would not support this. It's just one more "iOS" platform to build for afaik.

Although developers may be more interested into proper M1 support in the macOS SDK (I still need to figure out how big the difference there is between native iOS and macOS SDKs).

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wipfli avatar wipfli commented on May 27, 2024

Sounds like a fun project...

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ntadej avatar ntadej commented on May 27, 2024

On paper it should be trivial once done by someone familiar with Apple requirements. We can already build the Qt part of the codebase for M1 mac natively so it's just the matter of configuring the macOS and iOS builds properly.

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