Code Monkey home page Code Monkey logo

distance3d's Introduction

continuous integration codecov DOI

distance3d

Distance computation and collision detection in 3D.

Robot collision detection Capsule collision detection
Closest points Hydroelastic contact

Features

  • Collision detection and distance computation with GJK.
  • Calculation of penetration depth with EPA.
  • Collision detection and calculation of penetration depth with MPR.
  • Various specific distance calculations for points, lines, line segments, planes, triangles, rectangles, circles, disks, boxes, cylinders, ellipsoids, ...
  • Broad phase collision detection with bounding volume hierarchy (AABB tree).
  • Self-collision detection for robots.
  • Contact wrench computation with hydroelastic contact model (pressure field model).

Dependencies

distance3d relies on numba to speed up computations. numba in its latest version requires at least Python 3.7 and NumPy 1.18. See here for current requirements. Required Python libraries will automatically be installed during installation of distance3d.

Installation

Install the package with

pip install -e .

or from PyPI with

pip install distance3d

Unit Tests

Install dependencies with

pip install -e .[test]

Run unit tests with

NUMBA_DISABLE_JIT=1 pytest

You will find the coverage report in htmlcov/index.html.

API Documentation

Install dependencies with

pip install -e .[doc]

Build API documentation with

cd doc
make html

You will find the documentation in doc/build/html/index.html.

Licenses

These implementations are mostly based on

  • Christer Ericson: Real-Time Collision Detection, CRC Press, 2004.
  • David H. Eberly: 3D Game Engine Design, CRC Press, 2006.

and accompanying implementations. These are marked as such.

The distance computation between a line and a circle is based on David Eberly's implementation, Copyright (c) 1998-2022 David Eberly, Geometric Tools, Redmond WA 98052, distributed under the Boost Software License, Version 1.0.

The original GJK algorithm is a translation to Python of the translation to C of the original Fortran implementation. The C implementation is from Diego Ruspini. It is available from http://realtimecollisiondetection.net/files/gilbert.c

Some features related to the GJK algorithm have been inspired by Bullet (zlib license) and are marked as such in the source code.

The EPA algorithm is adapted from Kevin Moran's GJK implementation (MIT License or Unlicense).

A GJK intersection test and the MPR algorithm are based on libccd (for details, see https://github.com/danfis/libccd). For the original code the copyright is of Daniel Fiser [email protected]. It has been released under 3-clause BSD license.

The main GJK implementation is based on Jolt Physics, Copyright 2021 Jorrit Rouwe, MIT license.

The translation to Python has been done by Alexander Fabisch and the glue code around it is licensed under the 3-clause BSD license.

distance3d's People

Contributors

alexanderfabisch avatar maartenbehn avatar mkoch-sf avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.