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dagobert42

minetest-agent's Issues

create ActionQueue class with DummyBrain

ActionQueue receives and stores atomic bot actions from the brain
DummyBrain is just a script filling the queue with controller actions and waiting for it to finish executing them

A bot needs a brain

receive, store and work through atomic actions
idle behaviour if no commands, stop command
update perception space

Update Brain

Going back to old brain cancel, on cancel, goal on goal function

Integrate retico

Retico running on separate thread. Use input gui to send data through system and verify that bot can send response through text-to-speech.

solve miney to ingame synchronization

lua_actions are executed concurrently, meaning the action stack is just being dumped into the game really fast -> we still need to find a way to synchronize bot actions (do A... when done with A do B... and so on), I believe in miney this has to be done by creating ingame callback events, we cant use our own callbacks since they would also be triggered just like the next action right after the current action has been successfully sent off to the game

Connect player audio to Retico

Player audio is sent to retico (Google NLU?) from player microphone for analysis.

Consider using discord as audio channel!

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