networkmultitool's People
networkmultitool's Issues
Licensing?
Hi I was wondering if you would add a license like MIT or GNU to it. I'd like to make changes and also publish to nexus mods for people like me who own the game on epic games.
Buglet: Adding node causes stuck cims/vehicles
When a node is added, any cims/vehicles on the route encountering the new node get "stuck" as detailed here: CitiesSkylinesMods/TMPE#1280
Error in the output log
NullReferenceException: Object reference not set to an instance of an object
at NetworkMultitool.UnionNodeMode.IsValidNode (UInt16 nodeId) [0x00000] in :0
at ModsCommon.BaseSelectToolMode1[TypeTool].RayCastNode (System.Collections.Generic.HashSet
1 ignoreNodes, UInt16 nodeId, ModsCommon.Utilities.NodeSelection& selection, System.Single& t) [0x00000] in :0
at ModsCommon.BaseSelectToolMode1[TypeTool].RayCast (UInt16 segmentId, System.Collections.Generic.HashSet
1 ignoreNodes, System.Single& priority, ModsCommon.Utilities.NodeSelection& nodeSelection, ModsCommon.Utilities.SegmentSelection& segmentSelection) [0x00000] in :0
at ModsCommon.BaseSelectToolMode1[TypeTool].RayCast (ModsCommon.Utilities.NodeSelection& nodeSelection, ModsCommon.Utilities.SegmentSelection& segmentSelection) [0x00000] in <filename unknown>:0 at ModsCommon.BaseSelectToolMode
1[TypeTool].OnToolUpdate () [0x00000] in :0
at NetworkMultitool.BaseNetworkMultitoolMode.OnToolUpdate () [0x00000] in :0
at ModsCommon.BaseTool`2[TypeMod,TypeTool].OnToolUpdate () [0x00000] in :0
at ToolBase.FpsBoosterUpdate () [0x00000] in :0
at BehaviourUpdater.Updater.Update () [0x00000] in :0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BehaviourUpdater.Updater:Update()
Bug: Pillars thrown off of network on raised roads when using "Arrange to Line Mode."
Parallel roads tool w/ water pipes
Ability for parallel road tool to create water pipes would be great for running pipes along side (or directly under) a road. Like other networks, pipe segments can be curved (eg. with Move It) to give this kind of effect:
It's a niche form of detailing, I know, but I like my underground world to be as well organised as above ground world. Manually bending the pipes with Move It is an extremely time-consuming task and I hope it's maybe not too much trouble to extend Network Multitool to cover water pipes :)
Slope tool "Extra" Funtion
https://i.gyazo.com/1aa54d0376668d4745d60799ef3483cf.gif
all i gotta say is its at least funny when at 100% speed
Railroads made with this tool couldn't have transport lines connect through them.
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