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一款简单易用的多平台Lua桥接器,目前支持在iOS、Mac OS X、Android以及Unity3D中使用,让原生环境与Lua无障碍沟通。

License: Apache License 2.0

Ruby 0.39% Objective-C 9.48% Java 3.47% Makefile 0.83% C 36.96% C++ 19.28% C# 5.40% Lua 1.37% Objective-C++ 0.20% Swift 0.76% HTML 21.39% CSS 0.17% Roff 0.31%

luascriptcore's Introduction

功能&特点

LuaScriptCore旨在能够在多种平台上方便地使用Lua。其提供了与各种平台的功能交互(目前支持iOS、Android以及OS X),让开发者无须关心Lua与各个平台之间是实现交互的细节,只需要根据自己的业务需求,使用LuaScriptCore提供的方法,轻松简单地实现各种功能。其能做到:

  • 从平台原生层代码调用Lua中的方法和变量,控制Lua的业务逻辑
  • 从Lua中调用原生层提供的方法,让一些Lua无法处理或者耗时的处理交由原生方法实现
  • 从原生层中直接扩展Lua的功能
  • 从原生层定义的类直接映射到Lua中使用,让Lua更方便地实现面向对象的编程(仅支持iOS、OSX和Android)

如何使用

iOS / OS X 平台

关于iOS/OS X平台下如何使用LuaScriptCore,请参考《iOS/OS X平台文档

Android 平台

关于Android平台下如何使用LuaScriptCore,请参考《Android平台文档

Unity3D

关于Unity3D下如何使用LuaScriptCore,请参考《Unity3D集成使用文档

建议&支持

如有问题请与我联系

QQ技术讨论群

luascriptcore's People

Contributors

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Watchers

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