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ly774508966's Projects

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

rathena icon rathena

rAthena is an open-source cross-platform MMORPG server.

ravi icon ravi

Ravi Programming Language is a derivative of Lua 5.3 with limited optional static typing and LLVM based JIT compiler

razor icon razor

Cobub Razor - Open Source Mobile Analytics Solution

rc icon rc

A lightweight multiplayer game framework

react-xrplayer icon react-xrplayer

基于React、Three.js、WebGL、Tween.js等开发的全景互动直播播放器。支持全景视频点播与直播,支持三维模型、热点标签、全景漫游、弹窗视频等交互能力

reaktion icon reaktion

Audio reactive animation toolkit for Unity

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

realm-dotnet icon realm-dotnet

Realm is a mobile database: a replacement for SQLite & ORMs

realmgen icon realmgen

WIP procedural world generator made in Unity

realreachability icon realreachability

We need to observe the REAL reachability of network. That's what RealReachability do.

realsenseunitydemo_bylance icon realsenseunitydemo_bylance

A complete mini-game that utilizes voice synthesis, command control, and hand tracking with hand open/closed gestures to fire rockets. An Intel RealSense 3D depth camera is required to play this game.

realtime-server icon realtime-server

A realtime dedicated game server ( FPS / MOBA ). 一个实时的专用游戏服务器.

recast4j icon recast4j

Java Port of Recast & Detour navigation mesh toolset

recommender_system icon recommender_system

使用scrapy框架爬取微博数据存储到mongodb中,利用numpy/tensorflow等python库对数据进行处理(基于transE算法),形成推荐系统。使用Springboot框架实现系统的可视化。有不同分支,master、transE、spring分别存储不同的模块。

reddotgraph icon reddotgraph

基于unity实现的游戏红点工具及运行时代码

redis-game-transaction icon redis-game-transaction

在大型游戏中经常使用分布式,分布式中因为游戏逻辑会经常游戏事务,借助redis特性我们可以实现分布式锁和分布式事务。很多redis集群不支持redis的事务特性。 这个框架用来解决分布式服务器下redis集群事务失效的情况下,基于分布式锁完成分布式事务。支持独占锁,共享锁,读写锁,并且支持事务提交失败情况下的回滚操作,让开发者可以有更多时间侧重游戏逻辑.

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