DMA cheat
For QEMU/vfio use.
Requires evdev-mirror kernel module for input.
Heep042 For his qemu library and research.
Apex Legends QEMU Cheat
DMA cheat
For QEMU/vfio use.
Requires evdev-mirror kernel module for input.
Heep042 For his qemu library and research.
make
Scanning dependencies of target Ape-ex
[ 1%] Building CXX object CMakeFiles/Ape-ex.dir/modules/m0dular/utils/threading.cpp.o
[ 3%] Building CXX object CMakeFiles/Ape-ex.dir/modules/m0dular/utils/semaphores.cpp.o
[ 5%] Building CXX object CMakeFiles/Ape-ex.dir/modules/m0dular/utils/atomic_lock.cpp.o
[ 7%] Building CXX object CMakeFiles/Ape-ex.dir/modules/m0dular/utils/mutex.cpp.o
[ 9%] Building CXX object CMakeFiles/Ape-ex.dir/modules/m0dular/utils/pattern_scan.cpp.o
[ 11%] Building CXX object CMakeFiles/Ape-ex.dir/src/Interfaces.cpp.o
[ 13%] Building CXX object CMakeFiles/Ape-ex.dir/src/Main.cpp.o
[ 15%] Building CXX object CMakeFiles/Ape-ex.dir/src/Netvars.cpp.o
[ 17%] Building CXX object CMakeFiles/Ape-ex.dir/src/utils/Handles.cpp.o
/home/compute/Ape-ex-Abominations/src/utils/Handles.cpp: In function ‘ModuleInfo Handles::GetModuleInfo(const char*)’:
/home/compute/Ape-ex-Abominations/src/utils/Handles.cpp:6:55: warning: ‘WinDll* WinProcess::GetModuleInfo(const char*)’ is deprecated: Please use ModuleIteratableList::GetModuleInfo [-Wdeprecated-declarations]
6 | WinDll moduleInfo = process->GetModuleInfo(module);
| ^
In file included from /home/compute/Ape-ex-Abominations/src/utils/../globals.h:3,
from /home/compute/Ape-ex-Abominations/src/utils/Handles.cpp:2:
/home/compute/Ape-ex-Abominations/modules/vmread/hlapi/hlapi.h:178:10: note: declared here
178 | WinDll GetModuleInfo(const char* moduleName);
| ^~~~~~~~~~~~~
[ 19%] Building CXX object CMakeFiles/Ape-ex.dir/src/utils/InputSystem.cpp.o
[ 21%] Building CXX object CMakeFiles/Ape-ex.dir/src/utils/Logger.cpp.o
[ 23%] Building CXX object CMakeFiles/Ape-ex.dir/src/utils/Memutils.cpp.o
[ 25%] Building CXX object CMakeFiles/Ape-ex.dir/src/features/Aimbot.cpp.o
[ 26%] Building CXX object CMakeFiles/Ape-ex.dir/src/features/Bhop.cpp.o
[ 28%] Building CXX object CMakeFiles/Ape-ex.dir/src/features/DumbExploits.cpp.o
[ 30%] Building CXX object CMakeFiles/Ape-ex.dir/src/features/Glow.cpp.o
[ 32%] Building CXX object CMakeFiles/Ape-ex.dir/modules/vmread/hlapi/windll.cpp.o
[ 34%] Building CXX object CMakeFiles/Ape-ex.dir/modules/vmread/hlapi/winprocess.cpp.o
[ 36%] Building CXX object CMakeFiles/Ape-ex.dir/modules/vmread/hlapi/winprocesslist.cpp.o
[ 38%] Building C object CMakeFiles/Ape-ex.dir/modules/m0dular/submodules/minitrace/minitrace.c.o
[ 40%] Building C object CMakeFiles/Ape-ex.dir/modules/vmread/kmem.c.o
/home/compute/Ape-ex-Abominations/modules/vmread/kmem.c:3:10: fatal error: linux/proc_fs.h: No such file or directory
3 | #include <linux/proc_fs.h>
| ^~~~~~~~~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/Ape-ex.dir/build.make:343: CMakeFiles/Ape-ex.dir/modules/vmread/kmem.c.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:98: CMakeFiles/Ape-ex.dir/all] Error 2
make: *** [Makefile:104: all] Error 2
I am a bit confused on how to compile this project because I am used to using Linux. Basically, can you tell me how the hell to compile this cheat and inject it? The readme.md didn't help but I didn't expect it to anyway. By the way I love Fuzion and the great work you have done with it! I hope you can help me.
Hello, I spent about half of today setting up GPU passthrough on the proxmox installation I had on my 2nd PC. I would say I have basic linux understanding and was able to compile your cheat and get to the point of being able to launch it without much trouble, except, when I do launch it, I get initialization error 1. Would you be able to provide me with more information on what this error is?
Please and thank you?
title
I'm having trouble installing the files I'm kinda new to GitHub if you have a discord or twitter can you please respond back to this message
I'm curious,
what are you guys using to compile this?
I installed cmake and tried to compile.
added the vmread and m0dular folders to the modules folder to resolve some missing files and compiled again.
got met with an onslaught of errors because of missing #include files...
tried to compile again then met with missing linux folder files. tried to fix that then got met with compiler telling me NULL isn't defined?
so far I can compile up to 36% before I get more errors.
Hi, I am learning and I am wondering if you would have any time to talk about your QEMU DMA cheat.
💭 Thinking about adding some visuals (ESP) to this project but location data would have to be passed through to the VM as this is what does the displaying and the overlay would need to happen there in usermode by reading some data potentially? maybe JSON that constantly updating is while(true) loop? I'm not 100% sure on the best way to solve this have you had any thoughts @LWSS ?
I wanted to create this issue to brainstorms some ideas so I can get to implementing it.
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