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EasyJSB

Easy to call C++ or Native(Android/IOS) method in Cocos2dx-JSB by javascript.

This project is base on EasyNDK for cocos2d-x.

If you have familar with EasyNDK, you will understand EasyJSB as well.

HOW TO USE THIS?

Evironment

This project is developed on cocos2d-x v.2.2.2, if you want to open Xcode example, download cocos2d-x v2.2.2 and put EasyJSB project under cocos2dx(your main cocos2dx folder)\projects\ is recommanded.

  • Use EasyJSB on IOS

    • Copy 5 folders and 2 files as below that under Classes into your project\Classes folder.

      • [Folder]IOSJSBHelper
      • [Folder]JSBHelper
      • [Folder]IOSNDKHelper
      • [Folder]NDKHelper
      • [Folder]jansson
      • [File]Bridge.cpp
      • [File]Bridge.h
    • Drag 5 folders as above to your Xcode project, 2 files to Classes group.

    • Call objective-c function from javascript side. example:

    var map = {};
    map["message"]="I am message from javascript."
    SendMessageToNative("helloNative",map);
    
    • Set NDK Receiver on objective-c side.
    ```
    - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
        if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
      
            NSLog(@"into function: %s",__FUNCTION__);
            // tell NDKHelper that RootViewController will get message from Cpp.
            [IOSNDKHelper SetNDKReciever:self];
         }
         return self;
      }
      
      - (void) helloNative:(NSObject *)prms{
      
            //if you want to send callback backward to javascript when complete the work, 
            //you can invoke method as below:
            NSDictionary *dictionary = [NSDictionary dictionaryWithObjectsAndKeys:[NSString stringWithFormat:@"hello, i am message from native ios"],@"message", nil];
          
            [IOSJSBHelper SendMessageToJS:@"helloJS" WithParameters:dictionary];
       }
    ```
    

Now you can comunicate easily between javascript and objective-c (ios).

  • Use EasyJSB on Android

    For using EasyJSB on Android, you have to declare some code in Android project.

    • Write NDK make rule to jni\Android.mk, the example is on below:

      LOCAL_PATH := $(call my-dir)
      include $(CLEAR_VARS)
      LOCAL_MODULE := cocos2djs_shared
      LOCAL_MODULE_FILENAME := libcocos2djs
      LOCAL_SRC_FILES := hellojavascript/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/Bridge.cpp \
                   ../../Classes/jansson/dump.c \
                   ../../Classes/jansson/error.c \
                   ../../Classes/jansson/hashtable.c \
                   ../../Classes/jansson/load.c \
                   ../../Classes/jansson/memory.c \
                   ../../Classes/jansson/pack_unpack.c \
                   ../../Classes/jansson/strbuffer.c \
                   ../../Classes/jansson/strconv.c \
                   ../../Classes/jansson/utf.c \
                   ../../Classes/jansson/value.c \
                   ../../Classes/NDKHelper/NDKCallbackNode.cpp \
                   ../../Classes/NDKHelper/NDKHelper.cpp \
                   ../../Classes/JSBHelper/js_bindings_easyJSB.cpp \
                   ../../Classes/JSBHelper/JSBHelper.cpp \
                   ../../Classes/JSBHelper/JSBHelperCallbackNode.cpp
                   
         LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
                    $(LOCAL_PATH)/../../Classes/NDKHelper \
                    $(LOCAL_PATH)/../../Classes/jansson \
                    $(LOCAL_PATH)/../../Classes/JSBHelper
                    
         LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
         LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
         LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
         LOCAL_WHOLE_STATIC_LIBRARIES += spidermonkey_static
         LOCAL_WHOLE_STATIC_LIBRARIES += scriptingcore-spidermonkey
         
         LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2 -DCOCOS2D_JAVASCRIPT
         
         include $(BUILD_SHARED_LIBRARY)
         
         $(call import-module,cocos2dx)
         $(call import-module,CocosDenshion/android)
         $(call import-module,external/chipmunk)
         $(call import-module,scripting/javascript/spidermonkey-android)
         $(call import-module,scripting/javascript/bindings)
      
    • Copy AndroidJSBHelper.java to package com.easyjsb.classes(you have to create it).

    • Call java method from javascript side

      example:

      var map = {};
      map["message"]="I am message from javascript."
      SendMessageToNative("helloNative",map);
      
    • Set NDK Receiver on Android side.

      protected void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);
        AndroidNDKHelper.SetNDKReciever(this);
      }
       
      public void helloNative(JSONObject prms){
        Log.i(TAG, TAG+" this is method: helloNative in native Android, prms: "+prms.toString());
       
        //if you want to send callback backward to javascript when complete the work, 
        //you can invoke method as below:
        JSONObject obj = new JSONObject();
        try {
             obj.put("message","I am message from native Android");
           } catch (JSONException e) {
             e.printStackTrace();
         }
         AndroidJSBHelper.SendMessageToJS(this, "helloJS", obj);
      }
      
      static {
          System.loadLibrary("cocos2djs");
      }
      

Now you can comunicate easily between javascript and Java (Android).

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