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magicshader's Issues

Only dat.gui?

Just an idea... give binding for other UI/Debug libraries?

Apply to all threejs shaders?

Just an idea, we could plug and use the magic comments everywhere on three.js without even using the MagicShader class...

Program don't compile on r111

I get this error with MagicShader on the r111 :

Uncaught TypeError: Cannot read property 'getUniforms' of undefined
    at setProgram (three.module.js:25208)
    at Renderer.WebGLRenderer.renderBufferDirect (three.module.js:24204)
    at renderObject (three.module.js:24973)
    at renderObjects (three.module.js:24943)
    at Renderer.WebGLRenderer.render (three.module.js:24720)
    at WebGL.onTick (WebGL.js:79)

It seems to refer to this line on the WebGLRenderer : https://github.com/mrdoob/three.js/blob/r111/src/renderers/WebGLRenderer.js#L1721

Maybe it's linked with the change of Material.needsUpdate and the new Material.version introduced in r111 :https://github.com/mrdoob/three.js/wiki/Migration-Guide#r110--r111

I would be happy to help! Also, thanks for this library it's awesome!

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