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Third-Person Parkour Controller

The Third-Person Parkour Controller is a Unity project that provides a robust and versatile controller for implementing a parkour movement system in your games.

Features

  • Smooth and responsive third-person movement controls
  • Parkour-inspired mechanics such as wall running, wall jumping, and ledge grabbing
  • Dynamic camera system that follows the player and adjusts based on the environment
  • Configurable parameters for movement, camera, and parkour abilities
  • Easily extensible and customizable to fit your game's specific requirements

Instructions

  1. Clone or download this repository to your local machine.

  2. Open the project in Unity.

  3. In the Unity Editor, navigate to the Scenes folder.

  4. Open the TestScene scene to see a sample scene showcasing the Third-Person Parkour Controller in action.

  5. Examine the scene hierarchy to understand how the parkour controller components are structured.

  6. Attach the parkour controller scripts to your player character:

    • Select your player character object in the Unity Scene view.
    • Drag and drop the following scripts from the Scripts folder onto your player character object:
      • PlayerController.cs
      • CameraController.cs
      • ControlStoppingAction.cs
  7. Configure the parameters in the inspector for the attached scripts to adjust movement behavior, camera settings, and parkour abilities based on your game's requirements.

  8. Set up your environment with parkour elements such as walls, ledges, and obstacles for the player to interact with.

  9. Press the Play button in Unity to test and experience the third-person parkour movement system.

Customization

The Third-Person Parkour Controller can be customized and extended to suit your game's specific needs. Here are some areas you can consider customizing:

  • Adding new parkour abilities or modifying existing ones.
  • Adjusting movement parameters like speed, acceleration, and jump force.
  • Enhancing the camera system to support different perspectives or effects.
  • Modifying animation triggers and blend trees to fit your character's animations.
  • Implementing new features like crouching, sliding, or context-sensitive interactions.

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