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-overload-autoorder-selection's Issues

v1.4

to implement:

  • missile swap on empty missile event (RMMTimer or watch for unexpected weapon swap(that is
    not caused by a manual swap
  • prev/next weapon should use the never select lists

experimental

  • fixed "super is about to spawn" message on maps without supers
  • when ships get hit let the damage taken effect use teamcolors
  • probably color creepers in teamcolored light

v1.5

  • modified prev/next behaviour
  • display the priority of the weapons in the hud by its order
  • show selected weapon in the hud order

needed improvements

-check if everything works correctly on empty ammo/energy
-toggle hud setting save
-on that note rewrite how stuff is saved
-eventsystem that registers weapon swaps
--> if cause is userinput ignore future weapon swaps based on pickups till death
-armor,energy,ammo counter if toggle hud is on

v1.9 - target

  • sort the weapon in the hud by their priority

  • fix issues due to the sniperpacket mod

  • death summary

  • clean up the code, add comments, rewrite and reorganise

  • write a small tool that gives the game repeatable input and measures the ship response
    to be able to compare different olmod/game versions

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