-overload-autoorder-selection's People
-overload-autoorder-selection's Issues
v1.4
to implement:
- missile swap on empty missile event (RMMTimer or watch for unexpected weapon swap(that is
not caused by a manual swap - prev/next weapon should use the never select lists
experimental
- fixed "super is about to spawn" message on maps without supers
- when ships get hit let the damage taken effect use teamcolors
- probably color creepers in teamcolored light
v1.5
- modified prev/next behaviour
- display the priority of the weapons in the hud by its order
- show selected weapon in the hud order
needed improvements
-check if everything works correctly on empty ammo/energy
-toggle hud setting save
-on that note rewrite how stuff is saved
-eventsystem that registers weapon swaps
--> if cause is userinput ignore future weapon swaps based on pickups till death
-armor,energy,ammo counter if toggle hud is on
v1.9 - target
-
sort the weapon in the hud by their priority
-
fix issues due to the sniperpacket mod
-
death summary
-
clean up the code, add comments, rewrite and reorganise
-
write a small tool that gives the game repeatable input and measures the ship response
to be able to compare different olmod/game versions
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