Comments (1)
A combination of the replay tool and capture layer can be used to trim existing capture files.
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Related Issues (20)
- VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT handling HOT 9
- Improve Zstandard Compression Usage
- Rename UnwrapStructHandles, HandleUnwrapMemory, and everything about unwrap
- Use CMAKE_SIZEOF_VOID_P to distinguish between 32/64 HOT 1
- Add zlib/png #defines to D3D12 side
- feature request: a dedicated frame trimming tool HOT 17
- Virtual swapchain could work incorrectly for recapturing. HOT 2
- feature request: swapchain interchange HOT 7
- [capture] Assertion during loading in Nier Replicant, `shader_wrapper != nullptr` HOT 9
- Virtual swapchain causes screenshots mismatch for recaptured files.
- Write output flags' names to .json files
- [capture] Possible failure to capture external memory properly before vkQueueSubmit HOT 2
- [gfxrecon-convert] 'vkFlushMappedMemoryRanges' commands seem to be missing from the "jsonl" captures HOT 3
- [replay] Cannot reproduce VK_ERROR_VALIDATION_FAILED_EXT. in replay HOT 8
- `convert` changes `.gfxr*` to `.json`, which may create the wrong filename.
- An option to print the block index at DEBUG level or in the debug message handler in `replay` might be useful.
- [capture] External memory in page guard option not spec compliant HOT 8
- Implement multithreaded replay HOT 1
- Unable to capture Unity app on Meta Quest when using page_guard HOT 29
- Documentation of Page Fault Mechanism Only in Android Docs
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