Code Monkey home page Code Monkey logo

usbserial's Introduction

Pub Flutter

usb_serial

An Android USB Serial Flutter Plugin

This plugin allows Flutter code to interact with USB serial devices connected to your Android device. For example an FTDI or CDC based USB device.

Getting Started

Add a dependency to your pubspec.yaml

dependencies:
	usb_serial: ^0.3.0

include the usbserial package at the top of your dart file.

import 'package:usb_serial/usb_serial.dart'

IMPORTANT app\build.gradle

Edit android\app\build.gradle and add

    compileOptions {
        sourceCompatibility 1.8
        targetCompatibility 1.8
    }

to the 'android' object, see build.grade from the example project for a template on how to do this. Without this you'll get a bunch or Java errors.

Optional

Add

	<intent-filter>
		<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
	</intent-filter>

	<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
		android:resource="@xml/device_filter" />

to your AndroidManifest.xml

and place device_filter.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!-- 0x0403 / 0x6001: FTDI FT232R UART -->
    <usb-device vendor-id="1027" product-id="24577" />
    
    <!-- 0x0403 / 0x6015: FTDI FT231X -->
    <usb-device vendor-id="1027" product-id="24597" />

    <!-- 0x2341 / Arduino -->
    <usb-device vendor-id="9025" />

    <!-- 0x16C0 / 0x0483: Teensyduino  -->
    <usb-device vendor-id="5824" product-id="1155" />

    <!-- 0x10C4 / 0xEA60: CP210x UART Bridge -->
    <usb-device vendor-id="4292" product-id="60000" />
    
    <!-- 0x067B / 0x2303: Prolific PL2303 -->
    <usb-device vendor-id="1659" product-id="8963" />

    <!-- 0x1366 / 0x0105: Segger JLink -->
    <usb-device vendor-id="4966" product-id="261" />

    <!-- 0x1366 / 0x0105: CH340 JLink -->
    <usb-device vendor-id="1A86" product-id="7523" />

</resources>

in the res/xml directory. This will notify your app when one of the specified devices is plugged in.

Usage of Asynchronous API

...
onPressed: () async {
	List<UsbDevice> devices = await UsbSerial.listDevices();
	print(devices);

	UsbPort port;
	if (devices.length == 0) {
		return;
	}
	port = await devices[0].create();

	bool openResult = await port.open();
	if ( !openResult ) {
		print("Failed to open");
		return;
	}
	
	await port.setDTR(true);
	await port.setRTS(true);

	port.setPortParameters(115200, UsbPort.DATABITS_8,
	  UsbPort.STOPBITS_1, UsbPort.PARITY_NONE);

	// print first result and close port.
	port.inputStream.listen((Uint8List event) {
		print(event);
		port.close();
	});

	await port.write(Uint8List.fromList([0x10, 0x00]));
}
...

Usage of transaction API

This API is a layer on top of the asynchronous part of the library. It provides two Stream Transformers and a Transaction helper based on the StreamQueue class.

  1. Terminated Transformer, this splits incoming data based on a configurable end of message bytes "terminator".
  2. Magic Header + Length byte, this splits incoming data based on a configurable header ( with wildcards! ) and a length byte directly following the header.

In case neither is a fit, you can use one of those Transformers to create you own that is specific to the binary format you are dealing with.

	
    ...
    Transaction<String> transaction = Transaction.stringTerminated(port.inputStream, Uint8List.fromList([13,10]));
    ...

    // While using transactions you can still listen to all 
    // incoming messages!    
    transaction.stream.listen( (String data) {
      print(data);
    });

    // you can write asynchronous messages as before!
    p.write(Uint8List.fromList([65,66,13,10]));
    
    // BUT you can also write 'transactions'. This is a combination of a flush, write and wait for response
    // with a timeout. If no response is received within the timeout a null value is returned.
    // this sends "AB\r\n"
    var response = await transaction.transaction(p, Uint8List.fromList([65,66,13,10]), Duration(seconds: 1) );
    print("The response was $response");
    

Upgrading from pre-0.3.0

In version 0.3.0 a resource bug was fixed (issue #35) which required signature changes.

Transformer Class changes

The Transformer classes previously inherited directly from StreamTransformer, this class however has no dispose method. So a new abstract class was added to include dispose and called by Transaction.dispose().

abstract class DisposableStreamTransformer<T, R> implements StreamTransformer<T, R> {
  void dispose();
}

Steps:

  • Change parent class to DisposableStreamTransformer
  • Implement dispose class, and make sure to dispose of your StreamController

Transaction Class changes

The Transaction class previously did not have access to the transformer, only the stream. The signature of Transaction constructor changed from

Transaction<T>(Stream<T>);

to

Transaction(Stream<Uint8List> stream, DisposableStreamTransformer<Uint8List, T> transformer);

If you are using the static factory methods you should not have to make any changes to your code. Only if you created your own Transformer/Transactions.

Dependencies

This library depends on:

https://github.com/felHR85/UsbSerial

usbserial's People

Contributors

4ntoine avatar altera2015 avatar berdroid avatar eternali avatar kgamecarter avatar

Forkers

mkowol-n

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.