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webgl-a2c-demo

Demo for working with alpha to coverage in WebGL.

How to enable A2C:

  • use a multi sampled renderbuffer as storage
    • for the default framebuffer: set antialias context attribute to true
    • for custom framebuffer:
      • all attachments must be multi sampled renderbuffers
      • if the content is needed as texture, blit is required
      • set antialias context attribute to false to allow blitting to default framebuffer
  • gl.enable(gl.SAMPLE_ALPHA_TO_COVERAGE);

In order to avoid alpha blending artifacts, no alpha should be rendered. Either is required:

  • use a RGB renderbuffer
    • requires alpha = false during context creation
    • alternatively, blit to single sampled buffer first, followed by blit to screen
  • disable alpha rendering in color mask gl.colorMask(true, true, true, false);

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