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audioreader's Introduction

AudioReader

Controller software for multiple LED interfaces. Uses GLSL fragment shaders to generate visual effects which can react to the currently playing music.

Features (this project is work in progress)

  • Access the audio output
  • Detect beats
  • Use the beat detection to make hue lights flash
  • Render visualization using GLSL shader
  • Send image data using ArtNet
  • Send image data to MateLight
  • Integrate led control libraries for PC peripherals and parts
  • Make everything remote controllable

audioreader's People

Contributors

lukaswagner avatar daniel-amadeus avatar

Stargazers

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Watchers

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audioreader's Issues

add typed functions to config reader

often, the config values aren't strings, bit ints or other types. instead of converting this after getting the string, it should be possible to convert them before. this reduces redundant code.

add manager class

this class should be able to edit settings of other components at runtime, like changing the shader
additional classes are needed to make manager accessible to the user, e.g. by keyboard or network

Test and fix glsl renderer

update: debugging the existing code seems hopeless. thus, a new version of the renderer should be build which isn't based on a webgl implementation.

adhere to coding style

rework current code to adhere to:

  • code styles defined by microsoft checks (should not have warnings on build)
  • own code styles

new pipeline renderer mixes outputs

the outputs don't seem to have the correct resolution when multiple are used. tested with one output with size 30x30 and one with size 5x30.

fix audio reader setup

if the audio device specified isn't available, the user is asked to choose a new device. but since the audio setup failed previously due to the unavailable device, the library is partially set up already, and a new attempt to set it up always fails.

add documentation

Once the key features are done, some sort of documentation should be added, at least a quick start guide.

add more settings to config

move some of the settings/values declared in the source code to the config file. this reduces the number of magic numbers.

set up ci

The project probably won't compile with travis, since it is windows only. Thus, we should use appveyor.

add spotify integration

Library can be found here. We should probably use the local library. It doesn't require authentification and provides easy access to the album art.

Possible features:

  • basic playback control (play, pause, skip, ...)
  • using the album art and song data in shaders
  • react to events (e.g. switch shaders on new song)

Transfer data over usb

Use USB to transfer data without relying on wireless connectivity, check out existing protocols and implement one

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