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tcc-mac0499's Issues

Make choice box

A choice box is a box, much like a text box, which allows for a player choice (usually "yes" or "no", but can be other options).

Make basic element interactions

Elements are all things interactible in the overworld: the expected behaviour is that, if the player's interaction hitbox collides with an element, and the mouse pointer (or touch position) is over such element, the element's interaction is triggered.

Make a puzzle transition

This is a transition between the overworld scene and the puzzle scene. It can be used to show puzzle info.

Research fitting puzzles

As mentioned in the Game Design Document, an assortment of puzzles is needed. There needs to be some easier mandatory puzzles, and some harder optional puzzles.

Ponder about screen size and game area

Maybe we actually want to limit the game area to (800x600), without limiting the game screen. This is so we actually have an area reserved for the virtual gamepad. Investigate how Camera2D interacts with the VirtualGamepad scene, and how to make so the latter is not affected by the former.

Add sounds and music

Now that we have a notion for sound and music feel from #11, we should add proper music and sounds.

Make camera follow the player

It should behave as follows: the camera is not to be adjusted at every step the player takes. If the player reaches a certain distance of the boundaries of the map (assuming it goes beyond 800x600, the current camera's size), the camera is to be readjusted.
There can also be an export, for fixed camera and moving camera mode.

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