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fabiomiguel2000 avatar luismrguimaraes avatar

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fabiomiguel2000

vr-horror-experience's Issues

Create functionality of mission triggers

ie: make sure that the game can detect when the player goes through the correct door, makes it so that the user can get feedback on if they are going the correct place, etc

Player model has no shadow

  • either add a player model to the character
  • or remove shadow from flashlight and remotes (easier, but not as good)
  • or ignore completely

Add more open doors

At the moment, most doors are closed. More should be open so that the plot makes sense.

Add user settings in game modification station

  • a station that allows the user to manipulate certain aspects of his/her game, namely:
    • player speed
    • player turn type (smooth, snap)
      • snap amount
      • smooth turn speed
    • others are optional...

Fix map flaws

  • many open points where no walls show outside
  • some artifacts due to clipping of 2 textures on same position
  • stairs have no texture
  • railings have no collider (just add mesh collider)

Make blood path gaze interactable

  • when the player sees the blood path, a gaze interactable action occurs (scary music, jump scare, etc.)
  • not sure if simple collider is more appropriate (and easier)

Tweakable game parameters

Make available in the first room, some game parameters like vignette On/Off for the user to costumize.

Make stairs less tall

stairs are too tall, and some don't allow character to go up or down them (eg: On the 1st staircase, it's the 3rd stair counting from the bottom, and the 3rd stair counting from the top).

Also, visually they seem very tall.

Video Demo

video file showing the project running and highlighting all features implemented

Fix open door size

The door that gets closed when player crosses one of the collider boxes, is too small and looks like it wouldn't fit the frame

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