Comments (1)
In order to optimize performance, the multi-level AS will not be implemented in the short term. Motion blur on OptiX will be simply managed by Accel with an array of OptixTraversableHandle
(s).
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Related Issues (20)
- Open Shading Language to LuisaCompute AST translator HOT 1
- CPU backend shared memory emulation via LLVM coroutine
- Build (linking) error on macOS Ventura 13.5.2 Apple M2 HOT 10
- Support offset and size in texture copy commands
- test_denoiser crash with DX backend HOT 2
- Vulkan / HIP backend(s) HOT 5
- Minimal cross platform example for blit to screen HOT 2
- Not building with msc HOT 9
- Export `luisa-config.h` for other build systems than CMake
- Better error handling when RTX support is not supported
- Simple lambda causes LESBAR HOT 2
- default variable initialization codegen wrong in loop scope HOT 1
- Motion Blur Support HOT 1
- ImageView.copy_from() crashes with specific resolution HOT 1
- Incorrect Buffer copy_from and copy_to on CPU/DX and possibly Metal backends
- 当采用cmake作为构建工具,且依赖的 “Windows 10 SDK” 为 “10.0.19041.0” 时,关于DirectML的部分会编译失败 HOT 2
- 当采用xmake构建,启用cpu后端来运行时,会出现 'swapchain context is not initialized' 错误 HOT 2
- Windows build fails with return type inference failure. HOT 4
- Support for Sphere Primitives in Ray Tracing HOT 1
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