Artomaton Java and Node code for Generative Art course by Fabian Moron Zirfas at FH Potsdam
- Set the Gondola to the initial point on the canvas (blue point top left)
- Run
npm run dev
in artomaton-node - Start Main.java in artomaton-java (after the node code built)
- Open
localhost:3000
or refresh the current - Click CANVAS TO DATA. This will calculate the vector points of the current kinect image and apply the transforms.
- Click PROCESSING. This will send the data to the node server and start drawing the image with the drawbot.