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unityshaders's Introduction

Unity sharders in bowling game

The purpose of this project was to implement different shaders in unity. Additionally a not very pretty bowling game was created.

Shaders

You can check the implementation in folderunityshaders/Bowling/Assets/Shaders/

  1. Phong Blinn [wiki] https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/PhongBlinn.png
  2. Gouraud Blinn [wiki] https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/GouraudBlinn.png
  3. Phong - constant https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/ConstantPhongRectangle.png
  4. Blinn - constant https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/ConstBlinn.png
  5. Gouraud Phong - mix https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/GourardPhong.png
  6. Static shader https://raw.githubusercontent.com/lucky125111/UnityShaders/master/Images/Static.png

Switching shaders in "game"

  • q - Phong (rectangle)
  • w - Blinn (rectangle)
  • e - GouraudBlinn
  • r - GouraudPhong
  • t - PhongBlinn
  • y - Phong
  • u - Static
  • i - Phong (triangle)

Demo

Demo

Did I mentioned the game isn't very pretty? :)

Game controls

Let's say you really want to play this animation game. Here's the controls:

  • Space - roll the ball
  • r - reset
  • a,d - move ball left and right
  • 1,2,3,4,5 - switch cameras, camera 5 is movable by arrow keys and arrow keys+left mouse button

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