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GLTFUtility

Allows you to import and export glTF files during runtime and in editor. glTF is a new opensource 3d model transmission format which supports everything you'll ever need from a format in Unity. Read more about glTF here

2019-04-01_00-46-27 image image

What makes GLTFUtility different?

Focusing on simplicity and ease of use, GLTFUtility aims to be an import-and-forget solution, keeping consistency with built-in functionality.

Installation

  1. GLTFUtility requires Json.NET to be installed in your project. You can get it for free from the Asset Store

  2. Choose one of the following:

    • Download .zip and extract to your project assets
    • Download latest .unitypackage and unpack to your projects assets
    • (git) Clone into your assets folder git clone [email protected]:Siccity/GLTFUtility.git
    • (git) Add repo as submodule git submodule add [email protected]:Siccity/GLTFUtility.git Assets/Submodules/GLTFUtility
    • (package) If using Unity 2018.3 or later, you can add a new entry to the manifest.json file in your Packages folder "com.siccity.gltfutility": "https://github.com/siccity/gltfutility.git" Manual

NOTICE This is a work in progress. Expect bugs. Current features can be tracked below:

Features

  • Editor import
  • Editor export
  • Runtime import API
  • Runtime export API
  • Static mesh (with submeshes)
  • UVs (up to 8 channels)
  • Normals
  • Tangents
  • Vertex colors
  • Materials (metallic/specular, opaque/mask/blend)
  • Textures (embedded/external)
  • Remote textures
  • Rig
  • Animations (multiple)
  • Morph targets
  • Cameras
  • Lights
  • Draco compression
  • Multithreading
  • GLTF format
  • GLB format

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