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*ABANDONED/UNFINISHED* The lwirth-lib is a general purpose library written in C++17, including a game-/simulation-engine and using the Vulkan-API.

License: MIT License

C++ 99.09% GLSL 0.29% Batchfile 0.06% CMake 0.56%
3d api cmake cpp cpp17 game-engine gpu library linear-algebra machine-learning math mutli-platform neural-network physics rendering simulation tools vulkan vulkan-api vulkan-game-engine

lwirth-lib's Introduction

Luis Wirth

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lwirth-lib's Issues

readBinFile() doesn't work properly

The function readBinFile() is incapable of reading a binary file and instead returns a buffer of correct size but without any content. This prohibits vulkan from correctly loading the shaders (spv files).

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