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fs19_globalcompany's Issues

Lua Error Horse Helper.lua at 11:00PM

..../My Games/FarmingSimulator2019/mods/FS19_GlobalCompany/additionals/GC_HorseHelper.lua:57: attempt to index global 'moneyToOwner' (a nil value)

BauerHorst1985

Log error

from @aPuehri

2019-03-04 22:19 Error: Running LUA method 'loadMapFinished'.
2019-03-04 22:19 dataS/scripts/gui/base/GuiUtils.lua(38) : attempt to index local 'refSize' (a nil value)

Ravenport nur GlobalCompany als Mod aktiviert

l10n reference to game language, but file doesn't exist

Every texts (gui, shop, ...) say missing … in l10n_it.xml.
Inside mod folder/languages there is only l10n_en.xml and l10n_de.xml because pulled directly from GitHub.

Should take en like default if game language doesn't exist.

fsScreen_2019_03_20_18_04_42

Object Info

1: There is an error given when object is deleted when you are displaying the info.
2: If a Giants GUI or one of our Full GUI screens (Main, Large Factory, Large Baler) is opened then this should also not be displaying on the screen.
3: UI does not go away if you are looking at an object and disable the script in the main menu.

2 and 3 maybe fixed when the GUI items are looked at :-)

Dedi Server

Bekomme auf Dedi-Server 2 Warnungen innerhalb des Mod

  1. Read.MD unbekannt für dedi
  2. File count per store item too high

LUA Error Horse Helper without owning a horse stable

Error happens at 23:00 ingame time
No horses or a stable is owned

2019-04-19 23:01 Error: Running LUA method 'update'.
2019-04-19 23:01 C:/Users/apueh/Documents/My Games/HorschAgrovation/FS19_GlobalCompany/additionals/GC_HorseHelper.lua:67: bad argument #1 to 'pairs' (table expected, got nil)

Clip Distance Trigger

Bei allen Fabriken sollte die Clip Distance herunter gesetzt werden.
Soll wesentlich Performance schonender sein.

Momentaner Wert 1.000.000
Genügen sollten 10-100

Log Error report

TEST by PROM:

I have been testing and _ got following errors:


2019-04-19 08:19 Warning: 'GCPLACEABLE' is an unknown brand! Using Lizard instead! (D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml)
2019-04-19 08:19 Warning: 'GCPLACEABLE' is an unknown brand! Using Lizard instead! (D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/balerWithStack.xml)

2019-04-19` 08:08 D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompany/additionals/GC_HorseHelper.lua:57: attempt to index global 'moneyToOwner' (a nil value)
2019-04-19 08:09 D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.i3d (171.81 ms)
2019-04-19 08:09   [LSMC - GlobalCompany] - [BalerPlaceable] - [FS19_GlobalCompanyPlaceable_Baler]
2019-04-19 08:09     ERROR: Can not load baler '' from XML file 'D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml'!
2019-04-19 08:09 Error: Failed to load placeable 'D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml'
2019-04-19 08:09 Error: Running LUA method 'mouseEvent'.
2019-04-19 08:09 dataS/scripts/gui/PlacementScreenController.lua(173) : attempt to index field 'placeable' (a nil value)
2019-04-19 08:09 dataS2/character/crow/crow.i3d (22.21 ms)_

This error is produced when I try to place the placable baler (no stack). In Holzer Map.

But if I just take away all the mods, I have the same issues. I supose the error for the horse helper only appears when you go over 12:00 pm


2019-04-19 08:19 Warning: 'GCPLACEABLE' is an unknown brand! Using Lizard instead! (D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml)
2019-04-19 08:19 Warning: 'GCPLACEABLE' is an unknown brand! Using Lizard instead! (D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/balerWithStack.xml)

2019-04-19 08:20 D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/balerWithStack.i3d (2222.59 ms)
2019-04-19 08:20 dataS2/character/crow/crow.i3d (14.33 ms)
2019-04-19 08:20 D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.i3d (108.48 ms)
2019-04-19 08:20   [LSMC - GlobalCompany] - [BalerPlaceable] - [FS19_GlobalCompanyPlaceable_Baler]
2019-04-19 08:20     ERROR: Can not load baler '' from XML file 'D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml'!
2019-04-19 08:20 Error: Failed to load placeable 'D:/My Games Old/FarmingSimulator2019/modsHolzer/FS19_GlobalCompanyPlaceable_Baler/baler.xml'
2019-04-19 08:20 Error: Running LUA method 'mouseEvent'.
2019-04-19 08:20 dataS/scripts/gui/PlacementScreenController.lua(173) : attempt to index field 'placeable' (a nil value)

Also I am not able to place it and System says that there is no more space for this type of object, asking to sell others to have space for this.

Used last versions of GC and baler. In Spanish the game. Multiplayer no dedi.

If I also add the fermenter silo, the error with GC category dissapears

If I make the tests with standard map, also I got the same error with the bale with no stacker.

Prom

Test: Horsehelper

Add horsehelper to gc.

New feature:

  • When the horse already ridden 40% then you must pay only 60%
  • can set on/off in the gc settings.

Mapscript for vehicles

Von Markus_1977:

Is es möglich die zeitlich zu steuern
zb das nur zu gewissen zeiten ein auto da steht
zb von 6uhr bis 18 uhr steht der blaue auf seinem fleck

Placeable Baler

1: Fix animations in MP
2: Finish GUI, It looks good but maybe a little empty, grey and bland? More like the Factory would be nice so it all looks the same. @kevink98 what do you think?

Invalid Mods in Modmanager

@GtX-Andy

I add a function in the modmanager for invalid Mods. So when we don't supprort an other mod, or the user should not use a special Mod, then can we set the modname in the script and it will pop up an information.

FillLevel

@prom

Yes now is getting to state=0 but if something remains, it is not able to change the fill type, Now is fillLevel="0.080924"
If I set to 0, then is able to change fill type. Thats why I said if we do not have an empty command like in the normal balers to empty the baler
Yes, when putting at o the fill level, then we can change fill type

Factory

1: Add open / closed option.
2: Remove multiple factories from one placeable. Not needed with product lines.
3: Add FillType Constructor to placeable so you can build your factory if you want. (Pending)

Test: Moretrees

I add the moretrees script to gc.

Can set on/off in the gc settings.

Saving doesn't save selected filltype

Selected filltype isn't taken into account when reloading the game and choices are blocked because bales are on the conveyor.
Alert "Grass: not accepted here" or "Hay: not accepted here".

fsScreen_2019_03_28_19_14_18

fsScreen_2019_03_28_19_16_15

GUI General and Script GUI's

1: Key bindings not all working. (return, Q, E)
2: GC gui does not close when Giants gui or dialogue is opened.
3: It would be nice to have the sounds like the Giants GUI ?? Not a priority but may give more of a LS19 feel.
4: Fill level bars need to be clamped so they are never bigger than the box if the input or output is over filled.

5: Main menu gui (Q) and (E) do not work on keyboard or mouse.
6: Main menu gui (LOG) needs the text wrapping fixed as it allows text strings longer than the area / screen
7: Main menu Maybe change the 'Orange' cubes to a thin white frame that changes to orange when the mouse is on it. Inside the box place a 'TICK' or 'CROSS' to show the state.

8: Disable placeAnywhere from the start. Maybe when selected 'Active' show a warning dialogue that it can interfere with some mods and cause MP issue if placing on land you do not own. [It does ;-)]

9: Factory GUI needs the following finished.
- Vertical sliders added so you can have more input / output products. (We can limit product lines to five so this does not need to be done here?)
- Fill level bars are a little to long so when full you lose the end of the white box.
- Can we update the gui like it is now but without the 'Mouse Focus' being removed. At the moment if you are adding pallets or buying filltype you loose focus and need to move your mouse.
- Finish 'Small' UI. (@kevink98 we can talk about this when your ready)

LUA error onHourChanged

On hour change the following issue occurs (only GC and GC_Baler activated):

2019-03-28 18:59 LUA call stack:
2019-03-28 18:59   =C:/mods19/FS19_GlobalCompany/objects/GC_DirtyObjects.lua (191) : getShaderParameter
2019-03-28 18:59   dataS/scripts/environment/Environment.lua (212) : hourChanged
2019-03-28 18:59   dataS/scripts/BaseMission.lua (1590) : update
2019-03-28 18:59   dataS/scripts/FSBaseMission.lua (1971) : update
2019-03-28 18:59   dataS/scripts/missions/mission00.lua (469) : update
2019-03-28 18:59   dataS/scripts/main.lua (1863) : update
2019-03-28 18:59 Error: Running LUA method 'update'.
2019-03-28 18:59 C:/mods19/FS19_GlobalCompany/objects/GC_DirtyObjects.lua:192: attempt to perform arithmetic on local 'y' (a nil value)

All Scripts

1: Update to use new version of the 'GC_TriggerManager'

Dedi Server bug - befüllung von Produktionen funktioniert nicht

Moin,

Bei unserem Dedi Server wurde auf die Version 1.1.2.0 von Global Company upgedated
nach dem update haben wir festgestellt das wir keine Produktionen oder lager mehr befüllen konnten die mit Global Company zu tun haben.
im Anschluss haben wir versucht über das Menü die Produktionen zu füllen Silage/Gülle/Mist nichts hat funktioniert nun sind wir wieder auf die Version 1.1.0.0 zurück gegangen und haben bemerkt das dann alles angezeigt wird was wir in dem spiel vorher gekauft / aufgefüllt haben.
die Produktionen fingen dann an zu arbeiten vorher (mit v. 1.1.2.0) leider nicht ich vermute mal ein anzeige Bug oder ähnliches.

Translation problem

Trying to do the translations of the various mods connected to GC, I am having problems that, some voices are not taken, I cannot understand if the problem is in the GC or in some lack on the part of the modders. Because of the various factories, where the various items that appear in the hud, a part is regularly translated, while others remain systematically only and always in German.
I put an image to try to explain better, where the voices are shown, that the translations are inserted in the xml file, but in the game, they are always in German.
https://prnt.sc/ppcywg

UI color change?

das ui ist zu Hell, siehe Bild. erst beim mehrfachen hinschauen gesehen das man es ausschalten kann

Scroll-Balken im Gui zu lang

GC-Version: 1.1.1.0
Map: Hopfach

Der Scrollbalken im GC-Übersicht-Menü ist bei vielen Produktionen im Menü zu lang und man kann nicht alle Produktionen erreichen. Mit dem Scroll-Rad der Maus lässt er sich dann aus der Gui sogar rausschieben, aber man erreicht immerhin die restlichen Produktionen, Siehe Screenshots:

Bild 1
Bild 2

Silotrigger

When you use the silotrigger at first time, then it fill without animation and without silodialog.
In the next time, the dialog will show and the animation are visible.

Test with SeedMaker.

GC Factory GUI

I am not sure if this is normal as it is the development version but wanted to make sure I was not missing something. When in the CG Menu under all my factories for the input and output it shows $|10n_GC_gui as shown in the SS.

image

Server error

Error in serverlog:
2019-03-27 17:51 Error: Running LUA method 'update'.
2019-03-27 17:51 dataS/scripts/FSBaseMission.lua(505) : attempt to perform arithmetic on field 'harvestSprayScaleRatio' (a nil value)

Error: Server:registerObjectInStream is only allowed in writeStream calls

Moin haben heute mal die neue Version von GC getestet dabei ist aufgegfallen das es jetzt noch mehr errors gibt als vorher
Wenn ein Mitspieler auf den Server joind haut er den Error:Error: Server:registerObjectInStream is only allowed in writeStream calls
253 mal raus vorher waren es nur 5 mal ich dachte das wurde gefixt.
Gibt es da ne Grund für das das jetzt so extrem ist?

[Test] Autoload Pallet

In the past the factory have problems, when the pallets loads with an autoloadtrailer.

Have we the same problem also in gc?

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