LostbBlizzard. I Use C++,C#,Rust,Go,Zig. I'm a Game Engine Developer,Compiler Developer and low level system programmer.
Working On My Programming Language for Game Engines called UCodeLang.
A high level progaming language designed to be fast to write, to compile and to run for game engines.
Home Page: https://lostbblizzard.github.io/UCodeLang/
License: MIT License
-Hot reloading may thrown exception for reason
-incorrect call Destructors and Constructor when swaping UClibs on static on thread varables.
There's probably more but I worked on that the code in while.
Hotreloading is found in RunTimeLangState::HotReload in UCodeLang/UCodeLang/RunTime/RunTimeLangState.hpp.
"UCodeLang/UCodeLang/UCodeLangCAPI.h" is missing functions and types for
Compiler::CompileFiles Compile Functions and Set_BackEnd for UCodeVM,C89BackEnd,WasmBackEnd found in "UCodeLang/UCodeLang/Compliation/Back".
"UCodeLang/UCodeLang/Compliation/Back/MacOs/MacOSBackEnd" is missing so MacOS does not have a BackEnd.
all is needed to be done is to make the MacOSBackEnd.hpp and MacOSBackEnd.cpp files
and make a class named MacOSBackEnd that has all the functions that BackEndObject needs.
use UCodeLang/UCodeLang/Compliation/Back/Windows/WindowsBackEnd.hpp as a reference.
there no .vscode tasks to help get the project up and running on vscode and I don't have an Mac so there's no way for me to test this.
In UCodeLang/UCodeLang/RunTime/UCLibManger.cpp LinkLib does not properly shift the Jump,JumpIf Target Locations and similar Instructions when using multiple .uclib libraries.
Also there no Tests for this specific event.
the bug can be reproduce by running that function multiple times.
API reference for the Compiler class in UCodeLang/UCodeLang/Compliation/Compiler.hpp
and ModuleFile class in UCodeLang/UCodeLang/Compliation/ModuleFile.hpp
is missing.
The char.md in UCodeDocumentation\src\SyntaxAndSeamantics\Types is missing Documentation.
The ints.md, char.md, float.md and bool.md in UCodeDocumentation\src\SyntaxAndSeamantics\Types are missing Documentation.
Project does not compile using ecmascript.
zycore and zydis seems to becauseing problems.
To reproduce
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