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clientservermssgnr's Introduction

ClientServerMssgnr

I am Kashkin Gleb Petrovich and this is Task 1.

Building

$ mkdir build && cd build
$ cmake .. && echo "enjoy the capy!"
$ make -j

Running

$ ./example_client

The following commands are allowed:

  • connect
  • send
$ ./example_server

The following commands are allowed:

  • send
  • broadcast
  • list

"Architecture" (*ironic*)

I am not relly familiar with networking stack, so I decided to use one of the popular projects from github as the base for network-level communications. It provides async tcp server and client interface that I utilise. The library seems good enough to separate me from plain sockets (I don't want to die), and basic enough to be used in this demo task.

The application and server/client logic is divided by a clear hook-based interface. I would love to have something a bit more interesting, but the time was really short.

TODO

The project isn't really even an MVP, so there is a lot to fix:

  • GoogleTests, I used my usual CMakeLists config with test lib dependency, but had no time even for unit tests
  • Better UI, I have a pretty good idea, how to implement a nice console-based interface with readline, but again, time
  • Better async, especially for IO
  • Better MessageStructure, clients need MessageRecieved notification too
  • Encryption, I had an idea in mind to implement obscure pub-key based encryption, similar to Shadowsocks, it would be hard to distinguish it on ISP-level because there aren't any headers, but...

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